return { map_id = 10001, id = 1332213, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -80, 20, 90, 70 }, playerArea = { -80, 20, 45, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 18 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 44 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 13100307, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007, 8668 } }, { monsterTemplateID = 13100320, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13100307, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007, 8668 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 13100321, score = 0, delay = 0, moveCast = true, reinforceDelay = 6, corrdinate = { -5, 0, 55 }, buffList = { 8001, 8007 } } }, reinforcement = { { monsterTemplateID = 13100306, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007, 8670 } }, { monsterTemplateID = 13100308, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13100308, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 45 }, buffList = { 8001, 8007, 8667 } }, { monsterTemplateID = 13100306, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007, 8670 } } }, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 1000842, delay = 0, totalNumber = 3, weaponID = { 1000842 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 5, waveIndex = 400, preWaves = { 102, 101 }, triggerParams = { bgm = "bgm-cccp3" } }, { triggerType = 3, waveIndex = 500, preWaves = { 102, 101 }, triggerParams = { id = "MAOZIHUODONG11" } }, { triggerType = 0, key = true, waveIndex = 104, conditionType = 0, preWaves = { 500, 102, 101 }, triggerParam = {}, spawn = { { monsterTemplateID = 13100335, reinforceDelay = 6, delay = 0, moveCast = true, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 40, icon = "ganraozhe" }, phase = { { switchParam = 0.5, switchTo = 1, index = 0, switchType = 1, addWeapon = {}, removeWeapon = {} }, { switchParam = 2.5, switchTo = 2, index = 1, switchType = 1, addWeapon = { 619209, 619210 }, removeWeapon = { 619211 } }, { switchParam = 0.5, switchTo = 3, index = 2, switchType = 1, addWeapon = {}, removeWeapon = { 619209, 619210 } }, { switchParam = 2.5, switchTo = 4, index = 3, switchType = 1, addWeapon = { 619209, 619210 }, removeWeapon = {} }, { switchParam = 4.5, switchTo = 5, index = 4, switchType = 1, addWeapon = { 619212 }, removeWeapon = { 619209, 619210 } }, { switchParam = 1, switchTo = 6, index = 5, switchType = 1, addWeapon = { 619207 }, removeWeapon = { 619212 } }, { switchParam = 3, switchTo = 7, index = 6, switchType = 1, addWeapon = { 619208 }, removeWeapon = {} }, { switchParam = 2.5, switchTo = 8, index = 7, switchType = 1, addWeapon = { 619206 }, removeWeapon = {} }, { switchParam = 1, switchTo = 9, index = 8, switchType = 1, addWeapon = {}, removeWeapon = { 619206, 619207, 619208 } }, { switchParam = 4.5, switchTo = 0, index = 9, switchType = 1, addWeapon = { 619211 }, removeWeapon = {} } } } }, reinforcement = { { monsterTemplateID = 13100308, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 75 }, buffList = { 8001, 8007, 8667 } }, { monsterTemplateID = 13100307, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007, 8668 } }, { monsterTemplateID = 13100308, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 35 }, buffList = { 8001, 8007, 8667 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 104 }, triggerParams = {} }, { triggerType = 10, waveIndex = 105, conditionType = 0, preWaves = { 100 }, triggerParam = {}, spawn = { { delay = 1, prefab = "hanbingquyu", life_time = 200, coordinate = { 32, 0, 79 }, cld_data = { 20 }, behaviours = { { reload_time = 1, hp_rate = 0.005, damage = 1, type = 2 }, { buff_id = 8660, reload_time = 1, type = 3 }, { random_speed = 10, type = 4, route = { { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 }, { -160, 0, 79, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 79, 3 } }, random_duration = { 3, 5 }, random_range = { 32, 10 } } } }, { delay = 9, prefab = "hanbingquyu", life_time = 200, coordinate = { 32, 0, 60 }, cld_data = { 20 }, behaviours = { { reload_time = 1, hp_rate = 0.005, damage = 1, type = 2 }, { buff_id = 8660, reload_time = 1, type = 3 }, { random_speed = 10, type = 4, route = { { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 }, { -160, 0, 60, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 60, 7 } }, random_duration = { 3, 5 }, random_range = { 32, 10 } } } }, { delay = 5, prefab = "hanbingquyu", life_time = 200, coordinate = { 32, 0, 35 }, cld_data = { 20 }, behaviours = { { reload_time = 1, hp_rate = 0.005, damage = 1, type = 2 }, { buff_id = 8660, reload_time = 1, type = 3 }, { random_speed = 10, type = 4, route = { { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 }, { -160, 0, 35, 24 }, { -160, 0, -30, 1 }, { 32, 0, -30, 1 }, { 32, 0, 35, 5 } }, random_duration = { 3, 5 }, random_range = { 32, 10 } } } } } } } } }, fleet_prefab = {} }