return { id = 4000, map_id = 10005, bgm = "battle-maid", stages = { { stageIndex = 1, failCondition = 1, timeCount = 300, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 3, waveIndex = 200, preWaves = { 100 }, triggerParams = { id = "FENGBAOQIANXI1" } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 200 }, triggerParam = {}, spawn = { { monsterTemplateID = 12300022, delay = 0, moveCast = true, reinforceDelay = 5, corrdinate = { 5, 0, 55 }, bossData = { hpBarNum = 30, icon = "xiefeierde" }, buffList = {} } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 101 }, triggerParam = {}, spawn = { { monsterTemplateID = 12300023, delay = 0, moveCast = true, reinforceDelay = 5, corrdinate = { 10, 0, 55 }, bossData = { hpBarNum = 30, icon = "huangjiafangzhou" }, buffList = {} } } }, { triggerType = 0, key = true, waveIndex = 103, conditionType = 1, preWaves = { 102 }, triggerParam = {}, spawn = { { monsterTemplateID = 12300024, reinforceDelay = 5, delay = 0, moveCast = true, corrdinate = { 5, 0, 55 }, bossData = { hpBarNum = 30, icon = "weiershi" } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 103 }, triggerParams = {} }, { triggerType = 3, key = true, waveIndex = 202, preWaves = { 900 }, triggerParams = { id = "FENGBAOQIANXI10" } } } } }, fleet_prefab = { vanguard_unitList = { { oil_at_end = 55, configId = 900185, energy = 10, skinId = 900185, exp = 10, tmpID = 900185, id = 1, level = 120, equipment = { false, false, false }, properties = { cannon = 1000, reload = 830, luck = 70, torpedo = 150, durability = 85567, air = 0, dodge = 164, antiaircraft = 310, speed = 31.5, armor = 98, hit = 140 }, skills = { { id = 9061, level = 1 }, { id = 9071, level = 1 }, { id = 20142, level = 1 } } }, { oil_at_end = 55, configId = 900186, energy = 10, skinId = 900186, exp = 10, tmpID = 900186, id = 2, level = 120, equipment = { false, false, false }, properties = { cannon = 1000, reload = 830, luck = 70, torpedo = 150, durability = 85567, air = 0, dodge = 164, antiaircraft = 310, speed = 31.5, armor = 98, hit = 140 }, skills = { { id = 9081, level = 1 }, { id = 9071, level = 1 }, { id = 20142, level = 1 } } } }, main_unitList = { { configId = 900184, level = 120, skinId = 900184, id = 1, tmpID = 900184, equipment = { false, false, false }, properties = { cannon = 200, reload = 83, luck = 38, torpedo = 0, durability = 66744, air = 0, dodge = 0, antiaircraft = 300, speed = 31, armor = 1150, hit = 140 }, skills = { { id = 9050, level = 1 } } } } } }