return { beginStoy = "SANLI00", id = 1060000, stages = { { stageIndex = 1, failCondition = 1, timeCount = 600, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 300, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 5, waveIndex = 400, preWaves = {}, triggerParams = { bgm = "story-6" } }, { triggerType = 3, waveIndex = 200, preWaves = { 300 }, triggerParams = { id = "SANLI01" } }, { triggerType = 0, waveIndex = 101, conditionType = 0, preWaves = { 200 }, triggerParam = {}, spawn = { { monsterTemplateID = 10060001, delay = 0, moveCast = true, corrdinate = { -6, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10060001, delay = 0, moveCast = true, corrdinate = { 0, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10060001, delay = 0, moveCast = true, corrdinate = { 0, 0, 35 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10060002, delay = 0, moveCast = true, corrdinate = { 20, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10060002, delay = 0, moveCast = true, corrdinate = { 20, 0, 45 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 0, preWaves = { 101 }, triggerParam = {}, spawn = { { monsterTemplateID = 10060001, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10060001, delay = 0, moveCast = true, corrdinate = { 5, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10060001, delay = 0, moveCast = true, corrdinate = { 5, 0, 35 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10060003, delay = 0, moveCast = true, corrdinate = { 23, 0, 51 }, buffList = { 8001, 8007 } } } }, { triggerType = 3, waveIndex = 201, conditionType = 0, preWaves = { 102 }, triggerParams = { id = "SANLI02" } }, { triggerType = 5, waveIndex = 401, preWaves = { 201 }, triggerParams = { bgm = "battle-boss-4" } }, { triggerType = 0, waveIndex = 103, conditionType = 0, preWaves = { 201 }, triggerParam = {}, spawn = { { monsterTemplateID = 10060004, delay = 0, moveCast = true, corrdinate = { 5, 0, 55 }, bossData = { hpBarNum = 99, icon = "unknown1" }, phase = { { index = 0, switchType = 2, switchTo = 1, switchParam = 0.2 }, { switchType = 1, switchTo = 2, index = 1, switchParam = 2, addBuff = { 8518 } }, { index = 2, addBuff = { 7023 }, removeWeapon = { 100201, 100571, 313075 } } } } } }, { triggerType = 1, waveIndex = 304, preWaves = { 401 }, triggerParams = { timeout = 30 } }, { triggerType = 8, waveIndex = 900, preWaves = { 304 }, triggerParams = {} }, { triggerType = 3, waveIndex = 204, preWaves = { 900 }, triggerParams = { id = "SANLI03" } }, { triggerType = 4, waveIndex = 500, preWaves = { 204 }, triggerParams = { kill_list = { 900043, 900044 }, main_unitList = { { configId = 900045, level = 100, skinId = 900045, id = 1, tmpID = 900045, equipment = { 800008, 101, 104 }, properties = { cannon = 2000, reload = 83, luck = 38, torpedo = 0, durability = 151000, air = 0, dodge = 0, antiaircraft = 300, speed = 31, armor = 115, hit = 140 }, skills = { { id = 8519, level = 1 }, { id = 8521, level = 1 }, { id = 4, level = 1 } } }, { configId = 900044, level = 100, skinId = 900044, id = 2, tmpID = 900044, equipment = { 800005, 800006, 800007 }, properties = { cannon = 230, reload = 83, luck = 14, torpedo = 0, durability = 154877, air = 0, dodge = 96, antiaircraft = 300, speed = 28.3, armor = 1890, hit = 140 }, skills = { { id = 4, level = 1 }, { id = 10800, level = 7 }, { id = 10820, level = 7 } } }, { configId = 900046, level = 100, skinId = 900046, id = 3, tmpID = 900046, equipment = { 800009, 101, 104 }, properties = { cannon = 2000, reload = 83, luck = 38, torpedo = 0, durability = 155761, air = 0, dodge = 0, antiaircraft = 300, speed = 31, armor = 115, hit = 140 }, skills = { { id = 4, level = 1 }, { id = 10930, level = 7 } } } } } }, { triggerType = 7, waveIndex = 411, preWaves = { 500 }, triggerParams = { zoomSize = 14, duration = 1, model = 900045, type = 1 } }, { triggerType = 1, waveIndex = 302, preWaves = { 411 }, triggerParams = { timeout = 1.1 } }, { triggerType = 3, waveIndex = 412, preWaves = { 302 }, triggerParams = { id = "SANLI04" } }, { triggerType = 5, waveIndex = 402, preWaves = { 302 }, triggerParams = { bgm = "story-7" } }, { triggerType = 7, waveIndex = 413, preWaves = { 412 }, triggerParams = { type = 0 } }, { triggerType = 8, waveIndex = 901, preWaves = { 103 }, triggerParams = {} }, { triggerType = 3, waveIndex = 202, preWaves = { 901 }, triggerParams = { id = "SANLI05" } }, { triggerType = 3, key = true, waveIndex = 203, preWaves = { 202 }, triggerParams = { id = "SANLI06" } } } } }, fleet_prefab = { vanguard_unitList = { { oil_at_end = 55, configId = 900040, energy = 10, skinId = 900040, exp = 10, tmpID = 900040, id = 1, level = 100, equipment = { false, false, false }, properties = { cannon = 1000, reload = 830, luck = 70, torpedo = 150, durability = 85567, air = 0, dodge = 164, antiaircraft = 310, speed = 31.5, armor = 98, hit = 140 }, skills = { { id = 4, level = 1 }, { id = 10730, level = 7 } } }, { oil_at_end = 55, configId = 900041, energy = 10, skinId = 900041, exp = 10, tmpID = 900041, id = 2, level = 100, equipment = { false, false, false }, properties = { cannon = 1000, reload = 830, luck = 70, torpedo = 150, durability = 76576, air = 0, dodge = 164, antiaircraft = 310, speed = 31.5, armor = 98, hit = 140 }, skills = { { id = 4, level = 1 }, { id = 2041, level = 7 }, { id = 2051, level = 7 } } }, { oil_at_end = 55, configId = 900042, energy = 10, skinId = 900042, exp = 10, tmpID = 900042, id = 3, level = 100, equipment = { false, false, false }, properties = { cannon = 1000, reload = 830, luck = 70, torpedo = 150, durability = 76371, air = 0, dodge = 164, antiaircraft = 310, speed = 31.5, armor = 98, hit = 140 }, skills = { { id = 4, level = 1 }, { id = 10570, level = 7 }, { id = 2051, level = 7 } } } }, main_unitList = { { configId = 900043, level = 100, skinId = 900043, id = 1, tmpID = 900043, equipment = { false, false, false }, properties = { cannon = 200, reload = 83, luck = 38, torpedo = 0, durability = 66744, air = 0, dodge = 0, antiaircraft = 300, speed = 31, armor = 1150, hit = 140 } }, { configId = 900044, level = 100, skinId = 900044, id = 2, tmpID = 900044, equipment = { false, false, false }, properties = { cannon = 230, reload = 83, luck = 14, torpedo = 0, durability = 68377, air = 0, dodge = 96, antiaircraft = 300, speed = 28.3, armor = 1890, hit = 140 } } } } }