return { lose_condition = 1, win_condition = 1, map_id = 10001, type = 1, id = 10011, stages = { { stageIndex = 1, failCondition = 1, timeCount = 61, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 8 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 17 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 26 } }, { triggerType = 1, waveIndex = 205, preWaves = {}, triggerParams = { timeout = 36 } }, { triggerType = 1, key = true, waveIndex = 206, preWaves = {}, triggerParams = { timeout = 60 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = {}, airFighter = { { interval = 3, onceNumber = 3, totalNumber = 6, formation = 10006, templateID = 31301, delay = 0, score = 1, weaponID = { 300015 } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 202 }, triggerParam = {}, spawn = {}, airFighter = { { interval = 3, onceNumber = 3, totalNumber = 6, formation = 10006, templateID = 31201, delay = 0, score = 1, weaponID = { 300016 } } } }, { triggerType = 0, key = true, waveIndex = 103, conditionType = 1, preWaves = { 203 }, triggerParam = {}, spawn = {}, airFighter = { { interval = 3, onceNumber = 3, totalNumber = 6, formation = 10006, templateID = 31301, delay = 0, score = 1, weaponID = { 300015 } } } }, { triggerType = 0, key = true, waveIndex = 104, conditionType = 1, preWaves = { 204 }, triggerParam = {}, spawn = {}, airFighter = { { interval = 3, onceNumber = 3, totalNumber = 6, formation = 10006, templateID = 31201, delay = 0, score = 1, weaponID = { 300016 } } } }, { triggerType = 0, key = true, waveIndex = 105, conditionType = 1, preWaves = { 205 }, triggerParam = {}, spawn = {}, airFighter = { { interval = 3, onceNumber = 3, totalNumber = 6, formation = 10006, templateID = 31301, delay = 0, score = 1, weaponID = { 300015 } } } }, { triggerType = 3, waveIndex = 500, preWaves = {}, triggerParams = { id = "TACT10002" } }, { triggerType = 3, key = true, waveIndex = 501, preWaves = { 105 }, triggerParams = { id = "TACT10003" } } } } }, fleet_prefab = {} }