return { map_id = 10008, id = 1000221, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -80, 20, 90, 70 }, playerArea = { -80, 20, 45, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 13 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 28 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 39 } }, { triggerType = 0, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 10011001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10011003, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 70 } }, { monsterTemplateID = 10011003, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 40 } }, { monsterTemplateID = 10011001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 25 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 10011013, score = 0, reinforceDelay = 4, delay = 0, moveCast = true, corrdinate = { -11, 0, 70 } }, { monsterTemplateID = 10011022, score = 0, reinforceDelay = 4, delay = 0, moveCast = true, corrdinate = { -11, 0, 40 } }, { monsterTemplateID = 10011008, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8002 } } }, reinforcement = { { monsterTemplateID = 10011002, score = 0, delay = 5, moveCast = true, corrdinate = { 20, 0, 85 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10011002, score = 0, delay = 5, moveCast = true, corrdinate = { 20, 0, 25 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 3, totalNumber = 6, formation = 10006, templateID = 471901, delay = 0, weaponID = { 471901 } } } }, { triggerType = 0, waveIndex = 103, conditionType = 1, preWaves = { 102, 203 }, triggerParam = {}, spawn = { { monsterTemplateID = 10011018, score = 0, delay = 0, moveCast = true, corrdinate = { -15, 0, 55 }, buffList = { 8033, 8034 } }, { monsterTemplateID = 10011004, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 } } }, reinforcement = { { monsterTemplateID = 10011001, score = 0, delay = 0, moveCast = true, corrdinate = { 30, 0, 85 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10011001, score = 0, delay = 0, moveCast = true, corrdinate = { 30, 0, 25 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 3, totalNumber = 6, formation = 10006, templateID = 471903, delay = 0, weaponID = { 471903, 471904 } } } }, { triggerType = 5, waveIndex = 400, preWaves = { 103, 102, 101 }, triggerParams = { bgm = "battle-boss-2" } }, { triggerType = 3, waveIndex = 500, preWaves = { 103, 102, 101 }, triggerParams = { id = "TACT20008" } }, { triggerType = 0, key = true, waveIndex = 104, conditionType = 0, preWaves = { 500 }, triggerParam = {}, spawn = { { score = 50, monsterTemplateID = 10011502, delay = 0, moveCast = true, reinforceDelay = 4, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 62, icon = "qibolin" } } }, reinforcement = { { monsterTemplateID = 10011001, score = 10, delay = 0, moveCast = true, corrdinate = { 10, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 10011001, score = 10, delay = 0, moveCast = true, corrdinate = { 10, 0, 25 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 104 }, triggerParams = {} }, { triggerType = 1, waveIndex = 205, preWaves = { 104 }, triggerParams = { timeout = 1 } }, { triggerType = 3, waveIndex = 501, preWaves = { 205 }, triggerParams = { id = "TACT20009", progress = 100 } }, { triggerType = 1, key = true, waveIndex = 206, conditionType = 0, preWaves = { 501 }, triggerParams = { timeout = 0.5 } } } } }, fleet_prefab = {} }