return { name = "穿透", init_effect = "", id = 74203, time = 0, picture = "", desc = "战斗对象对我方舰队造成X次伤害后,下一次伤害倍率提高至Y倍", stack = 1, color = "red", icon = 74200, last_effect = "", blink = { 1, 0, 0, 0.3, 0.3 }, effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { number = 3, attr = "damageRatioBullet" } }, { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { number = 9999, attr = "attackRating" } }, { type = "BattleBuffCancelBuff", trigger = { "onBulletHit" }, arg_list = { count = 1 } } } }