return { time = 0, name = "治疗偷窃", init_effect = "", id = 74000, picture = "", desc = "战斗对象在场时,当我方舰队受到治疗时,偷窃治疗恢复自己的X%生命", stack = 1, color = "red", icon = 74000, last_effect = "", effect_list = { { type = "BattleBuffField", trigger = {}, arg_list = { buff_id = 74001, target = "TargetAllHarm" } } } }