return { time = 0, name = "濒死爆发", init_effect = "", id = 73500, picture = "", desc = "战斗对象的血量下降到X%时,炮击、雷击上升Y%", stack = 1, color = "red", icon = 73500, last_effect = "", effect_list = { { type = "BattleBuffAddBuff", trigger = { "onHPRatioUpdate" }, arg_list = { buff_id = 73501, hpOutInterval = true, target = "TargetSelf", hpLowerBound = 0.3 } } } }