return { name = "增伤", init_effect = "", id = 72000, time = 0, picture = "", desc = "伤害提高30%", stack = 1, color = "red", icon = 72000, last_effect = "", blink = { 1, 0, 0, 0.3, 0.3 }, effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { number = 0.3, attr = "damageRatioBullet" } } } }