return { time = 0, name = "雷击易伤", init_effect = "", id = 71150, picture = "", desc = "易伤类型用例,受到雷击伤害提高50%", stack = 1, color = "blue", icon = 71150, last_effect = "Darkness", effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { number = 0.5, attr = "damageGetRatioByBulletTorpedo" } } } }