return { time = 0, name = "觉醒宝珠", init_effect = "", id = 6721, picture = "", desc = "造成伤害上升", stack = 1, color = "red", icon = 6721, last_effect = "", effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { number = 0.03, attr = "damageRatioBullet" } } } }