return { time = 0, name = "延迟射击", init_effect = "", id = 6361, picture = "", desc = "", stack = 1, color = "yellow", icon = 6360, last_effect = "", effect_list = { { type = "BattleBuffSetAttr", trigger = { "onAttach" }, arg_list = { value = 2, attr = "chargeBulletAccuracy" } } } }