return { time = 0, name = "测试-随机技能-弹射", init_effect = "", picture = "", desc = "弹射", stack = 1, id = 60039, icon = 60039, last_effect = "", effect_list = { { type = "BattleBuffBulletHitEmitter", trigger = { "onBulletCreate" }, arg_list = { damageRant = 0.7, range = 200, count = 3, deltaDamageRant = -0.1, target = "TargetHarmNearest", barrageID = 10001 } } } }