return { time = 0, name = "竞技场我方加成", init_effect = "", picture = "", desc = "减少20%受到伤害", stack = 1, id = 49, icon = 49, last_effect = "", limit = { SYSTEM_SCENARIO, SYSTEM_ROUTINE, SYSTEM_DUEL }, effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { number = -0.2, target = "TargetSelf", attr = "injureRatio" } }, { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { number = -0.2, target = "TargetSelf", attr = "injureRatioByAir" } } } }