return { { desc = "受到攻击时有3.5%的概率减少50%伤害", addition = { "3.5%(+0.5%)" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBeHit" }, arg_list = { rant = 350, target = "TargetSelf", skill_id = 4021, time = 0 } } } }, { desc = "受到攻击时有4.0%的概率减少50%伤害", addition = { "4.0%(+0.5%)" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBeHit" }, arg_list = { rant = 400, target = "TargetSelf", skill_id = 4021, time = 0 } } } }, { desc = "受到攻击时有4.5%的概率减少50%伤害", addition = { "4.5%(+0.5%)" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBeHit" }, arg_list = { rant = 450, target = "TargetSelf", skill_id = 4021, time = 0 } } } }, { desc = "受到攻击时有5.0%的概率减少50%伤害", addition = { "5.0%(+0.5%)" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBeHit" }, arg_list = { rant = 500, target = "TargetSelf", skill_id = 4021, time = 0 } } } }, { desc = "受到攻击时有5.5%的概率减少50%伤害", addition = { "5.5%(+0.5%)" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBeHit" }, arg_list = { rant = 550, target = "TargetSelf", skill_id = 4021, time = 0 } } } }, { desc = "受到攻击时有6.0%的概率减少50%伤害", addition = { "6.0%(+0.5%)" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBeHit" }, arg_list = { rant = 600, target = "TargetSelf", skill_id = 4021, time = 0 } } } }, { desc = "受到攻击时有6.5%的概率减少50%伤害", addition = { "6.5%(+0.5%)" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBeHit" }, arg_list = { rant = 650, target = "TargetSelf", skill_id = 4021, time = 0 } } } }, { desc = "受到攻击时有7.0%的概率减少50%伤害", addition = { "7.0%(+0.5%)" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBeHit" }, arg_list = { rant = 700, target = "TargetSelf", skill_id = 4021, time = 0 } } } }, { desc = "受到攻击时有7.5%的概率减少50%伤害", addition = { "7.5%(+0.5%)" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBeHit" }, arg_list = { rant = 750, target = "TargetSelf", skill_id = 4021, time = 0 } } } }, { desc = "受到攻击时有8.0%的概率减少50%伤害", addition = { "8.0%" }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBeHit" }, arg_list = { rant = 800, target = "TargetSelf", skill_id = 4021, time = 0 } } } }, desc_get = "受到攻击时有3.5%(满级8.0%)的概率减少50%伤害", name = "重点防护", init_effect = "jinengchufablue", id = 4021, time = 0, picture = "", desc = "受到攻击时有$1的概率减少50%伤害", stack = 1, color = "blue", icon = 4020, last_effect = "", blink = { 0, 0.7, 1, 0.3, 0.3 }, effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBeHit" }, arg_list = { rant = 350, target = "TargetSelf", skill_id = 4021, time = 0 } } } }