return { { effect_list = { { type = "BattleBuffAddBulletAttr", trigger = { "onBulletCreate" }, arg_list = { number = 0.2, attr = "damageRatioBullet", index = { 1 } } }, { type = "BattleBuffCancelBuff", trigger = { "onChargeWeaponFire" }, arg_list = { count = 0, delay = 6 } } } }, { effect_list = { { type = "BattleBuffAddBulletAttr", trigger = { "onBulletCreate" }, arg_list = { number = 0.23, attr = "damageRatioBullet", index = { 1 } } }, { type = "BattleBuffCancelBuff", trigger = { "onChargeWeaponFire" }, arg_list = { count = 0, delay = 6 } } } }, { effect_list = { { type = "BattleBuffAddBulletAttr", trigger = { "onBulletCreate" }, arg_list = { number = 0.26, attr = "damageRatioBullet", index = { 1 } } }, { type = "BattleBuffCancelBuff", trigger = { "onChargeWeaponFire" }, arg_list = { count = 0, delay = 6 } } } }, { effect_list = { { type = "BattleBuffAddBulletAttr", trigger = { "onBulletCreate" }, arg_list = { number = 0.3, attr = "damageRatioBullet", index = { 1 } } }, { type = "BattleBuffCancelBuff", trigger = { "onChargeWeaponFire" }, arg_list = { count = 0, delay = 6 } } } }, { effect_list = { { type = "BattleBuffAddBulletAttr", trigger = { "onBulletCreate" }, arg_list = { number = 0.33, attr = "damageRatioBullet", index = { 1 } } }, { type = "BattleBuffCancelBuff", trigger = { "onChargeWeaponFire" }, arg_list = { count = 0, delay = 6 } } } }, { effect_list = { { type = "BattleBuffAddBulletAttr", trigger = { "onBulletCreate" }, arg_list = { number = 0.36, attr = "damageRatioBullet", index = { 1 } } }, { type = "BattleBuffCancelBuff", trigger = { "onChargeWeaponFire" }, arg_list = { count = 0, delay = 6 } } } }, { effect_list = { { type = "BattleBuffAddBulletAttr", trigger = { "onBulletCreate" }, arg_list = { number = 0.4, attr = "damageRatioBullet", index = { 1 } } }, { type = "BattleBuffCancelBuff", trigger = { "onChargeWeaponFire" }, arg_list = { count = 0, delay = 6 } } } }, { effect_list = { { type = "BattleBuffAddBulletAttr", trigger = { "onBulletCreate" }, arg_list = { number = 0.43, attr = "damageRatioBullet", index = { 1 } } }, { type = "BattleBuffCancelBuff", trigger = { "onChargeWeaponFire" }, arg_list = { count = 0, delay = 6 } } } }, { effect_list = { { type = "BattleBuffAddBulletAttr", trigger = { "onBulletCreate" }, arg_list = { number = 0.46, attr = "damageRatioBullet", index = { 1 } } }, { type = "BattleBuffCancelBuff", trigger = { "onChargeWeaponFire" }, arg_list = { count = 0, delay = 6 } } } }, { effect_list = { { type = "BattleBuffAddBulletAttr", trigger = { "onBulletCreate" }, arg_list = { number = 0.5, attr = "damageRatioBullet", index = { 1 } } }, { type = "BattleBuffCancelBuff", trigger = { "onChargeWeaponFire" }, arg_list = { count = 0, delay = 6 } } } }, name = "约克公爵2技能", init_effect = "jinengchufared", id = 11110, time = 0, picture = "", desc = "第一轮炮击伤害提高", stack = 1, color = "red", icon = 11110, last_effect = "", blink = { 1, 0, 0, 0.3, 0.3 }, effect_list = { { type = "BattleBuffAddBulletAttr", trigger = { "onBulletCreate" }, arg_list = { number = 0.2, attr = "damageRatioBullet", index = { 1 } } }, { type = "BattleBuffCancelBuff", trigger = { "onChargeWeaponFire" }, arg_list = { count = 0, delay = 6 } } } }