return { { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onUpdate" }, arg_list = { skill_id = 11100, target = "TargetSelf", time = 40 } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onUpdate" }, arg_list = { skill_id = 11100, target = "TargetSelf", time = 38 } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onUpdate" }, arg_list = { skill_id = 11100, target = "TargetSelf", time = 36 } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onUpdate" }, arg_list = { skill_id = 11100, target = "TargetSelf", time = 34 } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onUpdate" }, arg_list = { skill_id = 11100, target = "TargetSelf", time = 32 } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onUpdate" }, arg_list = { skill_id = 11100, target = "TargetSelf", time = 30 } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onUpdate" }, arg_list = { skill_id = 11100, target = "TargetSelf", time = 28 } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onUpdate" }, arg_list = { skill_id = 11100, target = "TargetSelf", time = 26 } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onUpdate" }, arg_list = { skill_id = 11100, target = "TargetSelf", time = 23 } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onUpdate" }, arg_list = { skill_id = 11100, target = "TargetSelf", time = 20 } } } }, desc_get = "每$1秒,发射一组跨射炮弹,命中敌人造成减速$2,持续8秒", name = "约克公爵1技能", init_effect = "", id = 11100, time = 0, picture = "", desc = "每$1秒,发射一组跨射炮弹,命中敌人造成减速$2,持续8秒", stack = 1, color = "red", icon = 11100, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onUpdate" }, arg_list = { skill_id = 11100, target = "TargetSelf", time = 40 } } } }