return { { desc = "在队伍中(存活)时增加轻航、正航空袭造成的伤害5.0%,同技能效果不叠加", addition = { "5.0%(+1.1%)" } }, { desc = "在队伍中(存活)时增加轻航、正航空袭造成的伤害6.1%,同技能效果不叠加", addition = { "6.1%(+1.1%)" } }, { desc = "在队伍中(存活)时增加轻航、正航空袭造成的伤害7.2%,同技能效果不叠加", addition = { "7.2%(+1.1%)" } }, { desc = "在队伍中(存活)时增加轻航、正航空袭造成的伤害8.3%,同技能效果不叠加", addition = { "8.3%(+1.1%)" } }, { desc = "在队伍中(存活)时增加轻航、正航空袭造成的伤害9.4%,同技能效果不叠加", addition = { "9.4%(+1.1%)" } }, { desc = "在队伍中(存活)时增加轻航、正航空袭造成的伤害10.5%,同技能效果不叠加", addition = { "10.5%(+1.1%)" } }, { desc = "在队伍中(存活)时增加轻航、正航空袭造成的伤害11.6%,同技能效果不叠加", addition = { "11.6%(+1.1%)" } }, { desc = "在队伍中(存活)时增加轻航、正航空袭造成的伤害12.7%,同技能效果不叠加", addition = { "12.7%(+1.1%)" } }, { desc = "在队伍中(存活)时增加轻航、正航空袭造成的伤害13.8%,同技能效果不叠加", addition = { "13.8%(+1.2%)" } }, { desc = "在队伍中(存活)时增加轻航、正航空袭造成的伤害15.0%,同技能效果不叠加", addition = { "15.0%" } }, desc_get = "在队伍中(存活)时增加轻航、正航空袭造成的伤害5.0%(满级15.0%),同技能效果不叠加", name = "空袭引导", init_effect = "", id = 1081, time = 0, picture = "", desc = "在队伍中(存活)时增加轻航、正航空袭造成的伤害$1,同技能效果不叠加", stack = 1, color = "yellow", icon = 1080, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { skill_id = 1081 } }, { type = "BattleBuffField", trigger = {}, arg_list = { buff_id = 1080, shipType = 6, target = "TargetPlayerByType" } }, { type = "BattleBuffField", trigger = {}, arg_list = { buff_id = 1080, shipType = 7, target = "TargetPlayerByType" } } } }