return { { desc = "每隔30秒,生成2面旋转的护盾,每个护盾阻挡10发子弹,护盾持续5秒", addition = { "5(+1)" } }, { desc = "每隔30秒,生成2面旋转的护盾,每个护盾阻挡10发子弹,护盾持续6秒", addition = { "6(+1)" } }, { desc = "每隔30秒,生成2面旋转的护盾,每个护盾阻挡10发子弹,护盾持续7秒", addition = { "7(+1)" } }, { desc = "每隔30秒,生成2面旋转的护盾,每个护盾阻挡10发子弹,护盾持续8秒", addition = { "8(+1)" } }, { desc = "每隔30秒,生成2面旋转的护盾,每个护盾阻挡10发子弹,护盾持续9秒", addition = { "9(+1)" } }, { desc = "每隔30秒,生成2面旋转的护盾,每个护盾阻挡10发子弹,护盾持续10秒", addition = { "10(+1)" } }, { desc = "每隔30秒,生成2面旋转的护盾,每个护盾阻挡10发子弹,护盾持续11秒", addition = { "11(+1)" } }, { desc = "每隔30秒,生成2面旋转的护盾,每个护盾阻挡10发子弹,护盾持续12秒", addition = { "12(+1)" } }, { desc = "每隔30秒,生成2面旋转的护盾,每个护盾阻挡10发子弹,护盾持续13秒", addition = { "13(+2)" } }, { desc = "每隔30秒,生成2面旋转的护盾,每个护盾阻挡10发子弹,护盾持续15秒", addition = { "15" } }, desc_get = "每隔30秒,生成2面旋转的护盾,每个护盾阻挡10发子弹,护盾持续5秒(满级15秒)", name = "守卫之盾", init_effect = "", id = 10720, time = 0, picture = "", desc = "每隔30秒,生成2面旋转的护盾,每个护盾阻挡10发子弹,护盾持续$1秒", stack = 1, color = "blue", icon = 10720, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onUpdate" }, arg_list = { skill_id = 10720, time = 30, target = "TargetSelf" } } } }