return { { desc = "受到致命伤害时不会阵亡,5秒内回避所有伤害,同时立刻发动一轮空袭,每场战斗只能触发1次", addition = { "5(+1)" } }, { desc = "受到致命伤害时不会阵亡,6秒内回避所有伤害,同时立刻发动一轮空袭,每场战斗只能触发1次", addition = { "6(+1)" } }, { desc = "受到致命伤害时不会阵亡,7秒内回避所有伤害,同时立刻发动一轮空袭,每场战斗只能触发1次", addition = { "7(+1)" } }, { desc = "受到致命伤害时不会阵亡,8秒内回避所有伤害,同时立刻发动一轮空袭,每场战斗只能触发1次", addition = { "8(+1)" } }, { desc = "受到致命伤害时不会阵亡,9秒内回避所有伤害,同时立刻发动一轮空袭,每场战斗只能触发1次", addition = { "9(+1)" } }, { desc = "受到致命伤害时不会阵亡,10秒内回避所有伤害,同时立刻发动一轮空袭,每场战斗只能触发1次", addition = { "10(+1)" } }, { desc = "受到致命伤害时不会阵亡,11秒内回避所有伤害,同时立刻发动一轮空袭,每场战斗只能触发1次", addition = { "11(+1)" } }, { desc = "受到致命伤害时不会阵亡,12秒内回避所有伤害,同时立刻发动一轮空袭,每场战斗只能触发1次", addition = { "12(+1)" } }, { desc = "受到致命伤害时不会阵亡,13秒内回避所有伤害,同时立刻发动一轮空袭,每场战斗只能触发1次", addition = { "13(+2)" } }, { desc = "受到致命伤害时不会阵亡,15秒内回避所有伤害,同时立刻发动一轮空袭,每场战斗只能触发1次", addition = { "15" } }, desc_get = "受到致命伤害时不会阵亡,5秒(满级15秒)内回避所有伤害,同时立刻发动一轮空袭,每场战斗只能触发1次", name = "最后的反击", init_effect = "", id = 10450, time = 0, picture = "", desc = "受到致命伤害时不会阵亡,$1秒内回避所有伤害,同时立刻发动一轮空袭,每场战斗只能触发1次", stack = 1, color = "blue", icon = 10450, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBeforeFatalDamage" }, arg_list = { skill_id = 10450, target = "TargetSelf" } }, { type = "BattleBuffCancelBuff", trigger = { "onBeforeFatalDamage" }, arg_list = { count = 1 } } } }