return { { desc = "每次执行空袭后为先锋部队增加一个护盾,抵消释放者自身耐久5.0%的伤害,持续8秒", addition = { "5.0%(+0.5%)" } }, { desc = "每次执行空袭后为先锋部队增加一个护盾,抵消释放者自身耐久5.5%的伤害,持续8秒", addition = { "5.5%(+0.5%)" } }, { desc = "每次执行空袭后为先锋部队增加一个护盾,抵消释放者自身耐久6.0%的伤害,持续8秒", addition = { "6.0%(+0.5%)" } }, { desc = "每次执行空袭后为先锋部队增加一个护盾,抵消释放者自身耐久6.5%的伤害,持续8秒", addition = { "6.5%(+0.5%)" } }, { desc = "每次执行空袭后为先锋部队增加一个护盾,抵消释放者自身耐久7.0%的伤害,持续8秒", addition = { "7.0%(+0.5%)" } }, { desc = "每次执行空袭后为先锋部队增加一个护盾,抵消释放者自身耐久7.5%的伤害,持续8秒", addition = { "7.5%(+0.5%)" } }, { desc = "每次执行空袭后为先锋部队增加一个护盾,抵消释放者自身耐久8.0%的伤害,持续8秒", addition = { "8.0%(+0.5%)" } }, { desc = "每次执行空袭后为先锋部队增加一个护盾,抵消释放者自身耐久8.5%的伤害,持续8秒", addition = { "8.5%(+0.5%)" } }, { desc = "每次执行空袭后为先锋部队增加一个护盾,抵消释放者自身耐久9.0%的伤害,持续8秒", addition = { "9.0%(+1.0%)" } }, { desc = "每次执行空袭后为先锋部队增加一个护盾,抵消释放者自身耐久10.0%的伤害,持续8秒", addition = { "10.0%" } }, desc_get = "每次执行空袭后为先锋部队增加一个护盾,抵消释放者自身耐久5.0%(满级10.0%)的伤害,持续8秒", name = "装甲空母", init_effect = "", id = 10340, time = 0, picture = "", desc = "每次执行空袭后为先锋部队增加一个护盾,抵消释放者自身耐久$1的伤害,持续8秒", stack = 1, color = "yellow", icon = 10340, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onAllInStrike" }, arg_list = { skill_id = 10340, target = "TargetSelf" } } } }