return { { desc = "耐久低于20%时,恢复16.0%耐久,每场战斗只能触发1次", addition = { "15.0%(+1.1%)" } }, { desc = "耐久低于20%时,恢复16.1%耐久,每场战斗只能触发1次", addition = { "16.1%(+1.1%)" } }, { desc = "耐久低于20%时,恢复17.2%耐久,每场战斗只能触发1次", addition = { "17.2%(+1.1%)" } }, { desc = "耐久低于20%时,恢复18.3%耐久,每场战斗只能触发1次", addition = { "18.3%(+1.1%)" } }, { desc = "耐久低于20%时,恢复19.4%耐久,每场战斗只能触发1次", addition = { "19.4%(+1.1%)" } }, { desc = "耐久低于20%时,恢复20.5%耐久,每场战斗只能触发1次", addition = { "20.5%(+1.1%)" } }, { desc = "耐久低于20%时,恢复21.6%耐久,每场战斗只能触发1次", addition = { "21.6%(+1.1%)" } }, { desc = "耐久低于20%时,恢复22.7%耐久,每场战斗只能触发1次", addition = { "22.7%(+1.1%)" } }, { desc = "耐久低于20%时,恢复23.8%耐久,每场战斗只能触发1次", addition = { "23.8%(+1.2%)" } }, { desc = "耐久低于20%时,恢复25.0%耐久,每场战斗只能触发1次", addition = { "25.0%" } }, desc_get = "耐久低于20%时,恢复15.0%(满级25.0%)耐久,每场战斗只能触发1次", name = "浴火重生", init_effect = "", id = 10010, time = 0, picture = "", desc = "耐久低于20%时,恢复$1耐久,每场战斗只能触发1次", stack = 1, color = "blue", icon = 10010, last_effect = "Health", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onHPRatioUpdate" }, arg_list = { hpUpperBound = 0.2, skill_id = 10010, target = "TargetSelf", quota = 1 } } } }