slot0 = class("ChangeSceneCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot6 = Context.New() slot6:extendData(slot1:getType()) SCENE.SetSceneInfo(slot6, slot1:getBody()) slot0:sendNotification(GAME.LOAD_SCENE, { prevContext = getProxy(ContextProxy):popContext(), context = slot6 }) end return slot0