slot0 = class("ChangePlayerIconCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot4 = slot2.characterId slot6 = slot2.callback if type(slot2.characterId) == "number" then if getProxy(PlayerProxy):getData().character == slot3 then if slot2.skinPage then pg.TipsMgr.GetInstance():ShowTips(i18n("change_skin_secretary_ship")) end return else for slot12 = 1, #slot8.characters do end for slot12 = 1, #{ [slot12] = slot8.characters[slot12] } do if slot4[slot12] == slot3 then slot4[slot12] = slot4[1] slot4[1] = slot4[slot12] end end slot4[1] = slot3 end end pg.ConnectionMgr.GetInstance():Send(11011, { character = slot4 }, 11012, function (slot0) if slot0.result == 0 then slot2 = getProxy(BayProxy):getShipById(uv0[1]) uv1.character = uv0[1] uv1.characters = uv0 uv1.icon = slot2.configId uv1.skinId = slot2.skinId uv2:updatePlayer(uv1) pg.ShipFlagMgr.GetInstance():UpdateFlagShips("inAdmiral") if uv3 then pg.TipsMgr.GetInstance():ShowTips(i18n("change_skin_secretary_ship")) else pg.TipsMgr.GetInstance():ShowTips(i18n("player_changePlayerIcon_ok")) end if uv4 then uv4() end uv5:sendNotification(GAME.CHANGE_PLAYER_ICON_DONE, { ship = slot2 }) else pg.TipsMgr.GetInstance():ShowTips(errorTip("player_changePlayerIcon", slot0.result)) end end) end return slot0