slot0 = class("GuildGetActivationEventCommand", import(".GuildEventBaseCommand")) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot4 = slot2.callback if not getProxy(GuildProxy):ShouldFetchActivationEvent() and not slot2.force then if slot4 then slot4() end return end pg.ConnectionMgr.GetInstance():Send(61005, { type = 0 }, 61006, function (slot0) if slot0.result == 0 then slot2 = uv0:getData() slot2:GetEventById(slot0.operation.operation_id):Active(slot0.operation) uv0:AddFetchActivationEventCDTime() uv0:updateGuild(slot2) uv1:sendNotification(GAME.GUILD_GET_ACTIVATION_EVENT_DONE) pg.ShipFlagMgr:GetInstance():UpdateFlagShips("inGuildEvent") if uv2 then uv2() end elseif uv2 then uv2() end end) end return slot0