slot0 = class("SendFriendRequestCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot3 = slot2.id slot6 = getProxy(PlayerProxy):getData() if wordVer(slot2.msg) > 0 then pg.TipsMgr.GetInstance():ShowTips(i18n("friend_msg_forbid")) return end if slot6.id == slot3 then pg.TipsMgr.GetInstance():ShowTips(i18n("dont_add_self")) return end if getProxy(FriendProxy):isFriend(slot3) then pg.TipsMgr.GetInstance():ShowTips(i18n("friend_already_add")) return end if slot7:getFriendCount() == MAX_FRIEND_COUNT then pg.TipsMgr.GetInstance():ShowTips(i18n("friend_max_count")) return end pg.ConnectionMgr.GetInstance():Send(50003, { id = slot3, content = slot4 }, 50004, function (slot0) if slot0.result == 0 then uv0:sendNotification(GAME.FRIEND_SEND_REQUEST_DONE, uv1) pg.TipsMgr.GetInstance():ShowTips(i18n("friend_sendFriendRequest_success")) elseif slot0.result == 6 then pg.TipsMgr:GetInstance():ShowTips(i18n("friend_max_count")) elseif slot0.result == 1 then pg.TipsMgr.GetInstance():ShowTips(i18n("friend_sendFriendRequest_success")) else pg.TipsMgr.GetInstance():ShowTips(errorTip("friend_sendFriendRequest", slot0.result)) end end) end return slot0