slot0 = class("ResetCommanderTalentsCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) if not getProxy(CommanderProxy):getCommanderById(slot1:getBody().id) then return end if pg.TimeMgr.GetInstance():GetServerTime() < slot5.abilityTime then pg.TipsMgr.GetInstance():ShowTips(i18n("commander_reset_talent_time_no_rearch")) return end if #slot5:getTalentOrigins() == #slot5:getTalents() and _.all(slot6, function (slot0) return _.any(uv0, function (slot0) return slot0.id == uv0.id end) end) then pg.TipsMgr.GetInstance():ShowTips(i18n("commander_reset_talent_is_not_need")) return end if getProxy(PlayerProxy):getData().gold < slot5:getResetTalentConsume() then pg.TipsMgr.GetInstance():ShowTips(i18n("common_no_resource")) return end pg.ConnectionMgr.GetInstance():Send(25014, { commanderid = slot3 }, 25015, function (slot0) if slot0.result == 0 then uv0:consume({ gold = uv1 }) uv2:updatePlayer(uv0) uv3:resetTalents() uv3:updatePt(0) uv3:updateNotLearnedList({}) uv4:updateCommander(uv3) uv3:updateAbilityTime(pg.TimeMgr.GetInstance():GetServerTime()) uv5:sendNotification(GAME.COMMANDER_RESET_TALENTS_DONE) pg.TipsMgr.GetInstance():ShowTips(i18n("commander_reset_talent_success")) else pg.TipsMgr.GetInstance():ShowTips(i18n("commander_reset_talent_erro", slot0.result)) end end) end return slot0