slot0 = class("CommanderUsePrefabCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() if getProxy(CommanderProxy):getPrefabFleetById(slot2.pid):isEmpty() or slot6:isSame(getProxy(FleetProxy):getFleetById(slot2.fleetId):getCommanders()) then return end seriesAsync({ function (slot0) if uv0:getCommanderByPos(1) then uv1:sendNotification(GAME.COOMMANDER_EQUIP_TO_FLEET, { commanderId = 0, pos = 1, fleetId = uv2, callback = slot0 }) else slot0() end end, function (slot0) if uv0:getCommanderByPos(2) then uv1:sendNotification(GAME.COOMMANDER_EQUIP_TO_FLEET, { commanderId = 0, pos = 2, fleetId = uv2, callback = slot0 }) else slot0() end end, function (slot0) if uv0:getCommanderByPos(1) then uv1:sendNotification(GAME.SELECT_FLEET_COMMANDER, { pos = 1, fleetId = uv2, commanderId = slot1.id, callback = slot0 }) else slot0() end end, function (slot0) if uv0:getCommanderByPos(2) then uv1:sendNotification(GAME.SELECT_FLEET_COMMANDER, { pos = 2, fleetId = uv2, commanderId = slot1.id, callback = slot0 }) else slot0() end end }, function () uv0:sendNotification(GAME.USE_COMMANDER_PREFBA_DONE) end) end return slot0