slot0 = class("BackYardRefreshShopTemplateCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot3 = slot2.type slot5 = slot2.force slot7 = false if slot2.page == getProxy(DormProxy).MAX_PAGE then pg.TipsMgr.GetInstance():ShowTips("backyard_shop_reach_last_page") return end if slot4 == slot6.MAX_PAGE then pg.TipsMgr.GetInstance():ShowTips("backyard_shop_reach_last_page") return end if slot6.lastPages[slot3] < slot4 then slot0:sendNotification(GAME.BACKYARD_REFRESH_SHOP_TEMPLATE_ERRO) return end function slot8(slot0, slot1) for slot6, slot7 in ipairs(slot0.theme_id_list or {}) do if not uv0:GetShopThemeTemplateById(slot7) then uv1 = true BackYardThemeTemplate.New({ id = slot7 }):SetSortIndex(slot6) else slot8:SetSortIndex(slot6) slot2[slot8.id] = slot8 end end if table.getCount({ [slot9.id] = slot9 }) > 0 then uv0:SetShopThemeTemplates(slot2) uv0.TYPE = uv2 uv0.PAGE = uv3 end if table.getCount(slot2) < BackYardConst.THEME_TEMPLATE_SHOP_REFRSH_CNT then uv0.lastPages[uv2] = uv3 if not uv4 then -- Nothing end end if slot1 then slot1() end end function slot9(slot0) uv0:sendNotification(GAME.BACKYARD_GET_IMG_MD5, { type = BackYardConst.THEME_TEMPLATE_TYPE_SHOP, callback = slot0 }) end function slot10(slot0) seriesAsync({ function (slot0) uv0(uv1, slot0) end, function (slot0) uv0(slot0) end }, function () uv0:sendNotification(GAME.BACKYARD_REFRESH_SHOP_TEMPLATE_DONE, { existNew = uv1 }) end) end pg.ConnectionMgr.GetInstance():Send(19117, { typ = slot3, page = slot4, num = BackYardConst.THEME_TEMPLATE_SHOP_REFRSH_CNT }, 19118, function (slot0) if slot0.result == 0 then uv0(slot0) else pg.TipsMgr.GetInstance():ShowTips(ERROR_MESSAGE[slot0.result] .. slot0.result) end end) end return slot0