slot0 = class("AddBackYardThemeTemplateCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot4, slot5 = Dorm.checkData(slot1:getBody().furnitureputList, getProxy(DormProxy):getData().level) if not slot4 then pg.TipsMgr.GetInstance():ShowTips(slot5) return end slot6 = {} for slot10, slot11 in pairs(slot2.furnitureputList) do slot12 = {} for slot16, slot17 in pairs(slot11.child) do table.insert(slot12, { id = tostring(slot16), x = slot17.x, y = slot17.y }) end table.insert(slot6, { shipId = 0, id = tostring(slot11.configId), x = slot11.x, y = slot11.y, dir = slot11.dir, child = slot12, parent = slot11.parent }) end pg.ConnectionMgr.GetInstance():Send(19109, { pos = slot2.id, name = slot2.name, furniture_put_list = slot6, icon_image_md5 = slot2.iconMd5, image_md5 = slot2.imageMd5 }, 19110, function (slot0) if slot0.result == 0 then uv1.id = BackYardBaseThemeTemplate.BuildId(uv0.id) getProxy(DormProxy):AddCustomThemeTemplate(BackYardSelfThemeTemplate.New(uv1)) uv2:sendNotification(GAME.BACKYARD_SAVE_THEME_TEMPLATE_DONE) else pg.TipsMgr.GetInstance():ShowTips(errorTip("", slot0.result)) end end) end return slot0