slot0 = class("PutFurnitureCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot3 = slot2.furnsPos slot4 = slot2.tip slot5 = slot2.callback if not getProxy(DormProxy) then return end slot7 = slot2.floor or slot6.floor slot10, slot11 = Dorm.checkData(slot3, slot6:getData().level) if not slot10 then if slot5 then slot5(false, slot11) return end pg.TipsMgr.GetInstance():ShowTips(slot11) return end slot12 = {} slot16 = slot7 for slot16, slot17 in pairs(slot8:getFurnitrues(slot16)) do slot17:clearPosition() slot6:updateFurniture(slot17) end for slot16, slot17 in pairs(slot3) do if (slot6:getFurniById(slot16):getConfig("type") == Furniture.TYPE_WALLPAPER or slot19 == Furniture.TYPE_FLOORPAPER) and slot6:getWallPaper(slot19) then slot20:clearPosition() end slot24 = slot17.y slot18:updatePosition(Vector2(slot17.x, slot24)) slot18.dir = slot17.dir slot18.child = slot17.child slot18.parent = slot17.parent slot18.floor = slot7 slot6:updateFurniture(slot18) slot20 = {} for slot24, slot25 in pairs(slot17.child) do table.insert(slot20, { id = tostring(slot24), x = slot25.x, y = slot25.y }) end table.insert(slot12, { shipId = 0, id = tostring(slot18:getConfig("id")), x = slot17.x, y = slot17.y, dir = slot17.dir, child = slot20, parent = slot17.parent }) end pg.ConnectionMgr.GetInstance():Send(19008, { floor = slot7, furniture_put_list = slot12 }) if slot4 then pg.TipsMgr.GetInstance():ShowTips(i18n("backyard_putFurniture_ok")) end slot0:sendNotification(GAME.PUT_FURNITURE_DONE) if pg.backyard then pg.backyard:sendNotification(BACKYARD.PUT_FURNITURE_DONE) end if slot5 then slot5(true) end end return slot0