slot0 = class("BuyFurnitureCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot5 = getProxy(DormProxy) slot7 = getProxy(PlayerProxy):getData() if #slot2.furnitureIds == 0 or not slot2.type then return end slot8 = 0 for slot12, slot13 in ipairs(slot3) do if not Furniture.New({ id = slot13 }):inTime() then pg.TipsMgr.GetInstance():ShowTips(i18n("buy_furniture_overtime")) return elseif slot4 == 4 then slot8 = slot8 + slot14:getPrice(4) elseif slot4 == 6 then slot8 = slot8 + slot14:getPrice(6) end end if slot7:getResById(slot4) < slot8 then pg.TipsMgr.GetInstance():ShowTips(i18n("common_no_resource")) return end function slot9() pg.ConnectionMgr.GetInstance():Send(19006, { furniture_id = uv0, currency = uv1 }, 19007, function (slot0) if slot0.result == 0 then uv0:consume({ [id2res(uv1)] = uv2 }) uv3:updatePlayer(uv0) if pg.furniture_data_template[uv4[1]] and slot2.themeId > 0 then uv5:ResetSystemTheme(slot2.themeId) end uv5:AddFurnitrues(uv4) uv6:sendNotification(GAME.BUY_FURNITURE_DONE, uv5:getData(), uv4) pg.TipsMgr.GetInstance():ShowTips(i18n("common_buy_success")) else pg.TipsMgr.GetInstance():ShowTips(errorTip("backyard_buyFurniture_error", slot0.result)) end end) end if slot4 == 4 then slot10 = i18n("word_furniture") if #slot3 == 1 then slot10 = Furniture.New({ id = slot3[1] }):getConfig("name") end pg.MsgboxMgr.GetInstance():ShowMsgBox({ content = i18n("charge_scene_buy_confirm", slot8, slot10), onYes = function () uv0() end }) else slot9() end end return slot0