slot0 = class("LoadPrefabRequestPackage", import(".RequestPackage")) function slot0.__call(slot0) if slot0.stopped then return end ResourceMgr.Inst:getAssetAsync(slot0.path, slot0.name, UnityEngine.Events.UnityAction_UnityEngine_Object(function (slot0) if not uv0.stopped then if uv0.onLoaded then uv0.onLoaded(Object.Instantiate(slot0)) end end end), true, false) return slot0 end function slot0.Ctor(slot0, slot1, slot2, slot3) slot0.path = slot1 slot0.name = slot2 slot0.onLoaded = slot3 end return slot0