slot0 = class("GetSpriteRequestPackage", import(".RequestPackage")) function slot0.__call(slot0) if slot0.stopped then return end PoolMgr.GetInstance():GetSprite(slot0.path, slot0.name, true, function (slot0) if not uv0.stopped then if uv0.onLoaded then uv0.onLoaded(slot0) end else PoolMgr.GetInstance():DecreasSprite(uv1, uv2) end end) return slot0 end function slot0.Ctor(slot0, slot1, slot2, slot3) slot0.path = slot1 slot0.name = slot2 slot0.onLoaded = slot3 end return slot0