slot0 = class("MetaPTAwardPreviewLayer", import("...base.BaseUI")) function slot0.getUIName(slot0) return "MetaPTAwardPreviewUI" end function slot0.init(slot0) slot0:initUITextTips() slot0:initData() slot0:findUI() slot0:addListener() slot0:initScrollList() end function slot0.didEnter(slot0) pg.UIMgr.GetInstance():BlurPanel(slot0._tf, false, { weight = LayerWeightConst.THIRD_LAYER }) slot0:updatePTInfo() slot0:updateScrollList() end function slot0.willExit(slot0) pg.UIMgr.GetInstance():UnblurPanel(slot0._tf) end function slot0.initUITextTips(slot0) setText(slot0:findTF("Panel/AwardTpl/PointLight/PointTipText"), i18n("meta_pt_point")) setText(slot0:findTF("Panel/AwardTpl/PointGray/PointTipText"), i18n("meta_pt_point")) setText(slot0:findTF("Panel/AwardTpl/GetText"), i18n("meta_award_get")) setText(slot0:findTF("Panel/AwardTpl/GotText"), i18n("meta_award_got")) end function slot0.initData(slot0) slot0.curMetaProgressVO = slot0.contextData.metaProgressVO slot0.ptData = slot0.curMetaProgressVO.metaPtData slot0.itemNum = #slot0.ptData.dropList end function slot0.findUI(slot0) slot0.bg = slot0:findTF("BG") slot1 = slot0:findTF("Panel") slot2 = slot0:findTF("PT", slot1) slot0.ptNumText = slot0:findTF("NumText", slot2) slot0.ptIcon = slot0:findTF("PTIcon", slot2) slot0.scrollViewTF = slot0:findTF("ScrollView", slot1) slot0.awardContainerTF = slot0:findTF("ScrollView/Viewport/Content", slot1) slot0.awardTpl = slot0:findTF("AwardTpl", slot1) slot3 = slot0:findTF("NotchAdapt") slot0.nextArrow = slot0:findTF("NextBtn", slot3) slot0.preArrow = slot0:findTF("PreBtn", slot3) slot0.sizeW = GetComponent(slot0.awardTpl, "LayoutElement").preferredWidth slot0.spaceW = GetComponent(slot0.awardContainerTF, "HorizontalLayoutGroup").spacing slot0.leftW = GetComponent(slot0.awardContainerTF, "HorizontalLayoutGroup").padding.left end function slot0.addListener(slot0) onButton(slot0, slot0.bg, function () uv0:closeView() end, SFX_PANEL) end function slot0.initScrollList(slot0) slot0.awardUIItemList = UIItemList.New(slot0.awardContainerTF, slot0.awardTpl) slot0.awardUIItemList:make(function (slot0, slot1, slot2) if slot0 == UIItemList.EventUpdate then uv0:updateAwardTpl(slot2, slot1 + 1) end end) slot0.scrollRectSC = slot0.scrollViewTF:GetComponent("ScrollRect") slot0.scrollRectSC.onValueChanged:AddListener(function (slot0) setActive(uv0.preArrow, slot0.x >= 0.01) setActive(uv0.nextArrow, slot0.x <= 0.99) end) end function slot0.updateScrollList(slot0) slot1, slot2, slot3 = slot0.curMetaProgressVO.metaPtData:GetLevelProgress() slot0.awardUIItemList:align(slot2) setLocalPosition(slot0.awardContainerTF, { x = -((slot1 - 1) * (slot0.sizeW + slot0.spaceW)) }) if slot1 > 1 then setActive(slot0.preArrow, true) end end function slot0.updateAwardTpl(slot0, slot1, slot2) slot3 = slot0:findTF("Item", slot1) slot4 = slot0:findTF("mask", slot3) slot14 = slot0:findTF("LineTpl", slot1) slot17 = slot0.ptData.dropList[slot2] slot18 = slot0.ptData.targets[slot2] updateDrop(slot3, { type = slot17[1], id = slot17[2], count = slot17[3] }, { hideName = true }) onButton(slot0, slot3, function () uv0:emit(BaseUI.ON_DROP, uv1) end, SFX_PANEL) setText(slot0:findTF("NumText", slot0:findTF("PointLight", slot1)), slot18) setText(slot0:findTF("NumText", slot0:findTF("PointGray", slot1)), slot18) setText(slot0:findTF("LockText", slot1), "PHASE " .. math.floor(slot18 / slot0.curMetaProgressVO.unlockPTNum * 100) .. "%") if slot2 < slot0.ptData.level + 1 then setActive(slot4, true) setActive(slot0:findTF("Got", slot4), true) setActive(slot0:findTF("Lock", slot4), false) setActive(slot7, false) setActive(slot9, true) setActive(slot0:findTF("LineTpl/Light", slot1), false) setActive(slot0:findTF("LineTpl/Dark", slot1), true) setActive(slot0:findTF("GetText", slot1), false) setActive(slot0:findTF("GotText", slot1), true) setActive(slot13, false) elseif slot0.ptData.count < slot18 then setActive(slot4, true) setActive(slot5, false) setActive(slot6, true) setActive(slot7, false) setActive(slot9, true) setActive(slot15, false) setActive(slot16, true) setActive(slot11, false) setActive(slot12, false) setActive(slot13, true) else setActive(slot4, false) setActive(slot5, false) setActive(slot6, false) setActive(slot7, true) setActive(slot9, false) setActive(slot15, true) setActive(slot16, false) setActive(slot11, true) setActive(slot12, false) setActive(slot13, false) end if slot2 == 1 then setActive(slot14, false) end end function slot0.updatePTInfo(slot0) setImageSprite(slot0.ptIcon, LoadSprite(slot0.curMetaProgressVO:getPtIconPath())) setText(slot0.ptNumText, slot0.ptData.count) end return slot0