slot0 = class("MetaCharacterEnergyMediator", import("...base.ContextMediator")) slot0.ON_ACTIVATION = "MetaCharacterEnergyMediator:ON_ACTIVATION" slot0.ON_PREVIEW = "MetaCharacterEnergyMediator:ON_PREVIEW" function slot0.register(slot0) slot0:bind(uv0.ON_ACTIVATION, function (slot0, slot1) uv0:sendNotification(GAME.ENERGY_META_ACTIVATION, { shipId = slot1 }) end) slot0:bind(uv0.ON_PREVIEW, function (slot0, slot1, slot2) uv0:addSubLayers(Context.New({ viewComponent = ShipPreviewLayer, mediator = ShipPreviewMediator, data = { equipSkinId = 0, shipVO = slot1, weaponIds = slot2 } })) end) end function slot0.listNotificationInterests(slot0) return { GAME.ENERGY_META_ACTIVATION_DONE, BayProxy.SHIP_UPDATED, BagProxy.ITEM_UPDATED } end function slot0.handleNotification(slot0, slot1) slot3 = slot1:getBody() if slot1:getName() == GAME.ENERGY_META_ACTIVATION_DONE then slot0:addSubLayers(Context.New({ viewComponent = ShipBreakResultLayer, mediator = ShipBreakResultMediator, data = { newShip = slot3.newShip, oldShip = slot3.oldShip } })) slot0.viewComponent:updateData() slot0.viewComponent:updateNamePanel() slot0.viewComponent:updateAttrPanel() slot0.viewComponent:updateMaterialPanel() slot0.viewComponent:initPreviewPanel() end end return slot0