slot0 = class("ItemResetPanel") slot0.SINGLE = 1 slot0.BATCH = 2 slot0.INFO = 3 slot0.SEE = 4 function slot0.Ctor(slot0, slot1, slot2) pg.DelegateInfo.New(slot0) slot0._parent = slot2 slot0._go = slot1 slot0._tf = tf(slot1) onButton(slot0, slot0._tf:Find("bg"), function () uv0:Close() end, SFX_PANEL) setActive(slot0._go, false) slot0.backBtn = slot0._tf:Find("window/top/btnBack") onButton(slot0, slot0.backBtn, function () uv0:Close() end, SFX_PANEL) slot0.infoPanel = slot0._tf:Find("window/panel/info") slot0.fromListPanel = slot0._tf:Find("window/panel/list") slot0.fromItemList = UIItemList.New(slot0.fromListPanel:Find("view/content"), slot0.fromListPanel:Find("view/content/item")) slot0.fromItemList:make(function (slot0, slot1, slot2) if slot0 == UIItemList.EventUpdate then slot3 = uv0.infoList[slot1 + 1] setActive(slot2:Find("from"), slot3) setActive(slot2:Find("nothing"), not slot3) if slot3 then setText(slot2:Find("from/Text"), pg.world_item_data_origin[slot3].origin_text) end end end) end function slot0.Open(slot0, slot1) slot0.itemVO = WorldItem.New(slot1) slot0:Update(slot0.itemVO) setActive(slot0._tf, true) pg.UIMgr.GetInstance():BlurPanel(slot0._tf) end function slot0.Close(slot0) slot0.itemVO = nil setActive(slot0._tf, false) pg.UIMgr.GetInstance():UnblurPanel(slot0._tf, slot0._parent) end function slot0.Update(slot0, slot1) slot2 = slot1 slot3 = nil if slot1:getConfig("item_transform_item_type") > 0 then slot2 = { type = slot1.type, id = slot1.id, count = slot1:getConfig("item_transform_num") } slot3 = { type = slot1:getConfig("item_transform_item_type"), id = slot1:getConfig("item_transform_item_id"), count = slot1:getConfig("item_transform_item_number") } end setText(slot0.infoPanel:Find("top_text"), i18n("world_item_recycle_" .. (slot3 and 1 or 2))) setText(slot0.infoPanel:Find("bottom_text"), i18n("world_item_origin")) updateDrop(slot0.infoPanel:Find("before"), slot2) updateDrop(slot0.infoPanel:Find("after"), defaultValue(slot3, slot2)) setActive(slot0.infoPanel:Find("after/destroy_mask"), not slot3) slot0.infoList = slot1:getConfig("item_origin") if #slot0.infoList == 0 then table.insert(slot0.infoList, 1) end slot0.fromItemList:align(math.max(#slot0.infoList, 3)) end function slot0.Dispose(slot0) slot0:Close() pg.DelegateInfo.Dispose(slot0) end return slot0