slot0 = class("NewPlayerMediator", import("..base.ContextMediator")) slot0.ON_CREATE = "NewPlayerMediator:ON_CREATE" slot0.ON_SKILLINFO = "NewPlayerMediator:ON_SKILLINFO" function slot0.register(slot0) slot0:bind(uv0.ON_CREATE, function (slot0, slot1, slot2) uv0:sendNotification(GAME.CREATE_NEW_PLAYER, { nickname = slot1, shipId = slot2 }) end) slot0:bind(uv0.ON_SKILLINFO, function (slot0, slot1) uv0:addSubLayers(Context.New({ mediator = SkillInfoMediator, viewComponent = SkillInfoLayer, data = { fromNewShip = true, skillId = slot1 } })) end) end function slot0.listNotificationInterests(slot0) return { GAME.CREATE_NEW_PLAYER_DONE, GAME.LOAD_PLAYER_DATA_DONE } end function slot0.handleNotification(slot0, slot1) if slot1:getName() == GAME.CREATE_NEW_PLAYER_DONE then slot0.facade:sendNotification(GAME.LOAD_PLAYER_DATA, { isNewPlayer = true, id = slot1:getBody() }) elseif slot2 == GAME.LOAD_PLAYER_DATA_DONE then slot0:sendNotification(GAME.GO_SCENE, SCENE.MAINUI) end end return slot0