slot0 = class("EquipmentItem") slot1 = 0.5 function slot0.Ctor(slot0, slot1) slot0.go = slot1 slot0.bg = findTF(slot1, "frame/bg") slot0.mask = findTF(slot1, "frame/bg/mask") slot0.nameTF = findTF(slot1, "frame/bg/name"):GetComponent(typeof(Text)) slot0.newTF = findTF(slot1, "frame/bg/icon_bg/new") slot0.unloadBtn = findTF(slot1, "frame/unload") slot0.reduceBtn = findTF(slot1, "frame/bg/selected/reduce") slot0.selectCount = findTF(slot1, "frame/bg/selected/reduce/Text") slot0.tr = slot1.transform slot0.selectedGo = findTF(slot0.tr, "frame/bg/selected").gameObject slot0.selectedGo:SetActive(false) slot0.equiped = findTF(slot0.tr, "frame/bg/equip_flag") setActive(slot0.equiped, false) slot0.selectedMask = findTF(slot0.tr, "frame/bg/selected_transform") if slot0.selectedMask then setActive(slot0.selectedMask, false) end ClearTweenItemAlphaAndWhite(slot0.go) end function slot0.update(slot0, slot1, slot2) setActive(slot0.equiped, false) setActive(slot0.unloadBtn, not slot1) setActive(slot0.bg, slot1) TweenItemAlphaAndWhite(slot0.go) if not slot1 then return end slot0.equipmentVO = slot1 if slot1.isSkin then slot0:updateSkin() else updateEquipment(slot0.bg, slot1) if not IsNil(slot0.mask) then setActive(slot0.mask, slot1.mask) end setActive(slot0.newTF, slot1.new ~= 0 or slot1.isSkin) setActive(slot0.nameTF, not slot2) slot0.nameTF.text = shortenString(HXSet.hxLan(slot0.equipmentVO.config.name), 5) setActive(slot0.equiped, slot1.shipId) if slot1.shipId then setImageSprite(findTF(slot0.equiped, "Image"), LoadSprite("qicon/" .. getProxy(BayProxy):getShipById(slot1.shipId):getPainting())) end end end function slot0.updateSkin(slot0) slot1 = slot0.equipmentVO setActive(slot0.equiped, slot1.shipId) if slot1.shipId then setImageSprite(findTF(slot0.equiped, "Image"), LoadSprite("qicon/" .. getProxy(BayProxy):getShipById(slot1.shipId):getPainting())) end updateDrop(slot0.bg, { id = slot1.id, type = DROP_TYPE_EQUIPMENT_SKIN, count = slot1.count }) setActive(slot0.nameTF, true) slot0.nameTF.text = shortenString(getText(slot0.nameTF), 5) end function slot0.clear(slot0) ClearTweenItemAlphaAndWhite(slot0.go) end function slot0.dispose(slot0) end function slot0.updateSelected(slot0, slot1, slot2, slot3) slot0.selected = slot1 slot4 = slot0.selected slot0.selectedGo:SetActive(slot4) if slot4 then setText(slot0.selectCount, slot2) if not slot0.selectedTwId then slot0.selectedTwId = LeanTween.alpha(slot0.selectedGo.transform, 1, uv0):setFrom(0):setEase(LeanTweenType.easeInOutSine):setLoopPingPong().uniqueId end elseif slot0.selectedTwId then LeanTween.cancel(slot0.selectedTwId) slot0.selectedTwId = nil end end return slot0