slot0 = class("DestroyConfirmView", import("..base.BaseSubView")) function slot0.getUIName(slot0) return "StoreHouseDestroyConfirmView" end function slot0.OnInit(slot0) slot0:InitUI() setActive(slot0._tf, true) pg.UIMgr.GetInstance():BlurPanel(slot0._tf) end function slot0.InitUI(slot0) slot0.destroyBonusList = slot0._tf:Find("frame/bg/scrollview/list") slot0.destroyBonusItem = slot0.destroyBonusList:Find("equipment_tpl") slot0.destroyNoGotTip = slot0._tf:Find("frame/bg/tip") setText(slot0:findTF("frame/title_text/Text"), i18n("equipment_select_device_destroy_bonus_tip")) setText(slot0.destroyNoGotTip, i18n("equipment_select_device_destroy_nobonus_tip")) onButton(slot0, slot0:findTF("frame/actions/cancel_btn"), function () uv0:Destroy() end, SFX_CANCEL) onButton(slot0, slot0._tf, function () uv0:Destroy() end, SFX_CANCEL) onButton(slot0, slot0:findTF("frame/top/btnBack"), function () uv0:Destroy() end, SFX_CANCEL) onButton(slot0, slot0:findTF("frame/actions/confirm_btn"), function () uv0:emit(EquipmentMediator.ON_DESTROY, uv0.selectedIds) uv0.confirmBtnCB() uv0:Destroy() end, SFX_UI_EQUIPMENT_RESOLVE) end function slot0.OnDestroy(slot0) slot0.confirmBtnCB = nil slot0.selectedIds = nil pg.UIMgr.GetInstance():UnblurPanel(slot0._tf, slot0._parentTF) end function slot0.SetConfirmBtnCB(slot0, slot1) slot0.confirmBtnCB = slot1 end function slot0.DisplayDestroyBonus(slot0, slot1) slot0.selectedIds = slot1 slot2 = {} for slot7, slot8 in ipairs(slot0.selectedIds) do if pg.equip_data_template[slot8[1]] then slot3 = 0 + (slot9.destory_gold or 0) * slot8[2] for slot15, slot16 in ipairs(slot9.destory_item or {}) do slot17 = false for slot21, slot22 in ipairs(slot2) do if slot16[1] == slot2[slot21].id then slot2[slot21].count = slot2[slot21].count + slot16[2] * slot8[2] slot17 = true break end end if not slot17 then table.insert(slot2, { type = DROP_TYPE_ITEM, id = slot16[1], count = slot16[2] * slot8[2] }) end end end end if slot3 > 0 then table.insert(slot2, { id = 1, type = DROP_TYPE_RESOURCE, count = slot3 }) end setActive(slot0.destroyNoGotTip, #slot2 <= 0) if not slot0.destroyList then slot0.destroyList = UIItemList.New(slot0.destroyBonusList, slot0.destroyBonusItem) end slot0.destroyList:make(function (slot0, slot1, slot2) if slot0 == UIItemList.EventUpdate then if uv0[slot1 + 1].type == DROP_TYPE_SHIP then uv1.hasShip = true end updateDrop(slot2:Find("bg"), slot3) slot4, slot5 = contentWrap(slot3.cfg.name, 10, 2) if slot4 then slot5 = slot5 .. "..." end setText(slot2:Find("bg/name"), slot5) onButton(uv1, slot2, function () if uv0.type == DROP_TYPE_RESOURCE or uv0.type == DROP_TYPE_ITEM then uv1:emit(BaseUI.ON_ITEM, uv0.cfg.id) elseif uv0.type == DROP_TYPE_EQUIP then uv1:emit(BaseUI.ON_EQUIPMENT, { equipmentId = uv0.cfg.id, type = EquipmentInfoMediator.TYPE_DISPLAY }) end end, SFX_PANEL) end end) slot0.destroyList:align(#slot2) end return slot0