slot0 = class("GalleryFullScreenLayer", import("..base.BaseUI")) function slot0.getUIName(slot0) return "GalleryViewUI" end function slot0.init(slot0) slot0:findUI() slot0:initData() slot0:addListener() end function slot0.didEnter(slot0) pg.UIMgr.GetInstance():OverlayPanel(slot0._tf) slot0:updatePicImg() end function slot0.willExit(slot0) pg.UIMgr.GetInstance():UnOverlayPanel(slot0._tf) end function slot0.onBackPressed(slot0) if not slot0.isShowing then slot0:closeView() end end function slot0.findUI(slot0) slot0.bg = slot0:findTF("BG") slot0.picImg = slot0:findTF("Pic") end function slot0.initData(slot0) slot0.picID = slot0.contextData.picID end function slot0.addListener(slot0) onButton(slot0, slot0.bg, function () if not uv0.isShowing then uv0:closeView() end end, SFX_PANEL) onButton(slot0, slot0.picImg, function () if not uv0.isShowing then uv0:closeView() end end, SFX_PANEL) end function slot0.updatePicImg(slot0) slot2 = pg.gallery_config[slot0.picID].illustration setImageSprite(slot0.picImg, LoadSprite(GalleryConst.PIC_PATH_PREFIX .. slot2, slot2)) slot0.isShowing = true LeanTween.value(go(slot0.picImg), 0, 1, 0.3):setOnUpdate(System.Action_float(function (slot0) setImageAlpha(uv0.picImg, slot0) end)):setOnComplete(System.Action(function () uv0.isShowing = false setImageAlpha(uv0.picImg, 1) end)) end return slot0