slot0 = class("NewBackYardShopMediator", import("...base.ContextMediator")) slot0.ON_SHOPPING = "NewBackYardShopMediator:ON_SHOPPING" slot0.ON_CHARGE = "NewBackYardShopMediator:ON_CHARGE" function slot0.register(slot0) slot0:bind(uv0.ON_SHOPPING, function (slot0, slot1, slot2) uv0:sendNotification(GAME.BUY_FURNITURE, { furnitureIds = slot1, type = slot2 }) end) slot0:bind(uv0.ON_CHARGE, function (slot0, slot1) if uv0.contextData.onDeattch then uv0.contextData.onDeattch = nil end uv0:sendNotification(BackYardMediator.GO_CHARGE, { type = slot1 }) end) slot0.viewComponent:SetDorm(getProxy(DormProxy):getData()) slot0.viewComponent:SetPlayer(getProxy(PlayerProxy):getData()) end function slot0.remove(slot0) if slot0.contextData.onRemove then slot0.contextData.onRemove() end end function slot0.listNotificationInterests(slot0) return { PlayerProxy.UPDATED, GAME.BUY_FURNITURE_DONE, DormProxy.DORM_UPDATEED } end function slot0.handleNotification(slot0, slot1) slot4 = slot1:getType() if slot1:getName() == PlayerProxy.UPDATED then slot0.viewComponent:PlayerUpdated(slot1:getBody()) elseif slot2 == GAME.BUY_FURNITURE_DONE then slot0.viewComponent:FurnituresUpdated(slot4) elseif slot2 == DormProxy.DORM_UPDATEED then slot0.viewComponent:DormUpdated(getProxy(DormProxy):getData()) end end return slot0