slot0 = class("SofmapPTPage", import(".TemplatePage.PtTemplatePage")) slot0.FADE_TIME = 0.5 slot0.SHOW_TIME = 1 slot0.FADE_OUT_TIME = 0.5 slot0.SpineActionByStep = { 4, 8, 12, 16, 20 } function slot0.OnFirstFlush(slot0) uv0.super.OnFirstFlush(slot0) slot0.shop = slot0:findTF("shop", slot0.bg) slot0.shopAnim = GetComponent(slot0.shop, "SpineAnimUI") slot0.sdContainer = slot0:findTF("sdcontainer", slot0.bg) slot0.spine = nil slot0.spineLRQ = GetSpineRequestPackage.New("mingshi_5", function (slot0) SetParent(slot0, uv0.sdContainer) uv0.spine = slot0 uv0.spine.transform.localScale = Vector3.one if uv0.spine:GetComponent("SpineAnimUI") then slot1:SetAction("stand", 0) end uv0.spineLRQ = nil end):Start() onButton(slot0, slot0:findTF("sdBtn", slot0.bg), function () uv0:showBubble() end, SFX_PANEL) slot0.levelBtn = slot0:findTF("level_btn", slot0.bg) slot0.ptBtn = slot0:findTF("pt_btn", slot0.bg) slot0.bubble = slot0:findTF("bubble", slot0.bg) slot0.bubbleText = slot0:findTF("Text", slot0.bubble) slot0.bubbleCG = GetComponent(slot0.bubble, "CanvasGroup") slot0.showBubbleTag = false onButton(slot0, slot0.getBtn, function () slot0, slot1 = uv0.ptData:GetResProgress() uv0:emit(ActivityMediator.EVENT_PT_OPERATION, { cmd = 1, activity_id = uv0.ptData:GetId(), arg1 = slot1, callback = function () uv0:showBubble(i18n("sofmapsd_3")) end }) end, SFX_PANEL) onButton(slot0, slot0.levelBtn, function () pg.MsgboxMgr.GetInstance():ShowMsgBox({ type = MSGBOX_TYPE_HELP, helps = pg.gametip.sofmap_attention.tip }) end, SFX_PANEL) slot1 = { count = 0, type = DROP_TYPE_RESOURCE, id = slot0.ptData.resId } onButton(slot0, slot0.ptBtn, function () pg.MsgboxMgr.GetInstance():ShowMsgBox({ type = MSGBOX_TYPE_SINGLE_ITEM, drop = uv0 }) end, SFX_PANEL) end function slot0.OnUpdateFlush(slot0) uv0.super.OnUpdateFlush(slot0) slot1, slot2, slot3 = slot0.ptData:GetResProgress() setText(slot0.progress, (slot3 >= 1 and setColorStr(slot1, "#68E9F4FF") or slot1) .. "/" .. slot2) slot4, slot5, slot6 = slot0.ptData:GetLevelProgress() if slot4 <= uv0.SpineActionByStep[1] then slot0.shopAnim:SetAction("stand2", 0) elseif slot4 <= uv0.SpineActionByStep[2] then slot0.shopAnim:SetAction("stand1", 0) elseif slot4 <= uv0.SpineActionByStep[3] then slot0.shopAnim:SetAction("stand1x2", 0) elseif slot4 <= uv0.SpineActionByStep[4] then slot0.shopAnim:SetAction("stand1x4", 0) elseif slot4 <= uv0.SpineActionByStep[5] then slot0.shopAnim:SetAction("stand1x8", 0) end if not slot0.showBubbleTag then slot0:showBubble() slot0.showBubbleTag = true end end function slot0.OnDestroy(slot0) if slot0.spineLRQ then slot0.spineLRQ:Stop() slot0.spineLRQ = nil end if slot0.spine then slot0.spine.transform.localScale = Vector3.one pg.PoolMgr.GetInstance():ReturnSpineChar("mingshi_5", slot0.spine) slot0.spine = nil end end function slot0.showBubble(slot0, slot1) slot2 = nil if not slot1 then if isActive(slot0.battleBtn) then slot2 = HXSet.hxLan(i18n("sofmapsd_1")) elseif isActive(slot0.getBtn) then slot2 = HXSet.hxLan(i18n("sofmapsd_2")) elseif isActive(slot0.gotBtn) then slot2 = i18n("sofmapsd_4") end else slot2 = slot1 end setText(slot0.bubbleText, slot2) function slot4() LeanTween.value(go(uv0.bubble), 1, 0, uv1.FADE_OUT_TIME):setOnUpdate(System.Action_float(uv2)):setOnComplete(System.Action(function () setActive(uv0.bubble, false) end)) end LeanTween.cancel(go(slot0.bubble)) setActive(slot0.bubble, true) LeanTween.value(go(slot0.bubble), 0, 1, uv0.FADE_TIME):setOnUpdate(System.Action_float(function (slot0) uv0.bubbleCG.alpha = slot0 setLocalScale(uv0.bubble, Vector3.one * slot0) end)):setOnComplete(System.Action(function () LeanTween.delayedCall(go(uv0.bubble), uv1.SHOW_TIME, System.Action(uv2)) end)) end return slot0