slot0 = class("NewYearSkinShowPage", import("...base.BaseActivityPage")) function slot0.OnInit(slot0) slot0:findUI() slot0:initData() end function slot0.findUI(slot0) slot0.paintBackTF = slot0:findTF("Paints/PaintBack") slot0.paintFrontTF = slot0:findTF("Paints/PaintFront") slot0.skinShopBtn = slot0:findTF("BtnShop") slot0.goBtn = slot0:findTF("BtnGO") onButton(slot0, slot0.skinShopBtn, function () uv0:emit(ActivityMediator.EVENT_GO_SCENE, SCENE.SKINSHOP) end, SFX_PANEL) onButton(slot0, slot0.goBtn, function () uv0:emit(ActivityMediator.EVENT_GO_SCENE, SCENE.NEWYEAR_BACKHILL) end, SFX_PANEL) end function slot0.initData(slot0) slot0.paintCount = 20 slot0.curPaintIndex = 1 slot0.paintSwitchTime = 1 slot0.paintStaticTime = 3.5 slot0.paintStaticCountValue = 0 slot0.paintPathPrefix = "NewYearSkinShowPage/" slot0.paintNamePrefix = "NewYearA" end function slot0.switchNextPaint(slot0) slot0.frameTimer:Stop() slot3 = slot0.paintNamePrefix .. slot0.curPaintIndex % slot0.paintCount + 1 setImageSprite(slot0.paintBackTF, LoadSprite(slot0.paintPathPrefix .. slot3, slot3)) LeanTween.value(go(slot0.paintFrontTF), 1, 0, slot0.paintSwitchTime):setOnUpdate(System.Action_float(function (slot0) setImageAlpha(uv0.paintFrontTF, slot0) setImageAlpha(uv0.paintBackTF, 1 - slot0) end)):setOnComplete(System.Action(function () setImageFromImage(uv0.paintFrontTF, uv0.paintBackTF) setImageAlpha(uv0.paintFrontTF, 1) setImageAlpha(uv0.paintBackTF, 0) uv0.curPaintIndex = uv1 uv0.frameTimer:Start() end)) end function slot0.OnFirstFlush(slot0) slot0:initPaint() slot0:initTimer() end function slot0.initPaint(slot0) slot1 = slot0.curPaintIndex slot3 = slot0.paintNamePrefix .. slot1 setImageSprite(slot0.paintFrontTF, LoadSprite(slot0.paintPathPrefix .. slot3, slot3)) slot3 = slot0.paintNamePrefix .. (slot1 - 1) % slot0.paintCount + 1 setImageSprite(slot0.paintBackTF, LoadSprite(slot0.paintPathPrefix .. slot3, slot3)) end function slot0.initTimer(slot0) slot0.paintStaticCountValue = 0 slot0.frameTimer = Timer.New(function () uv0.paintStaticCountValue = uv0.paintStaticCountValue + uv1 if uv0.paintStaticTime <= uv0.paintStaticCountValue then uv0.paintStaticCountValue = 0 uv0:switchNextPaint() end end, 0.016666666666666666, -1, false) slot0.frameTimer:Start() end function slot0.OnDestroy(slot0) if slot0.frameTimer then slot0.frameTimer:Stop() slot0.frameTimer = nil end end return slot0