slot0 = class("FranceSpRePage", import("...base.BaseActivityPage")) function slot0.OnInit(slot0) slot0.bg = slot0:findTF("AD") slot0.slider = slot0:findTF("slider", slot0.bg):GetComponent(typeof(Slider)) slot0.step = slot0:findTF("step", slot0.bg):GetComponent(typeof(Text)) slot0.progress = slot0:findTF("progress", slot0.bg):GetComponent(typeof(Text)) slot0.desc = slot0:findTF("desc", slot0.bg):GetComponent(typeof(Text)) slot0.awardTF = slot0:findTF("award", slot0.bg) slot0.battleBtn = slot0:findTF("battle_btn", slot0.bg) slot0.getBtn = slot0:findTF("get_btn", slot0.bg) slot0.gotBtn = slot0:findTF("got_btn", slot0.bg) slot0.buildBtn = slot0:findTF("build_btn", slot0.bg) end function slot0.OnDataSetting(slot0) slot0.taskList = slot0.taskList or slot0.activity:getConfig("config_data") for slot5, slot6 in ipairs(slot0.taskList) do slot0.taskIndex = slot5 slot0.taskVO = getProxy(TaskProxy):getTaskVO(slot6) if not slot0.taskVO:isReceive() then break end end end function slot0.OnFirstFlush(slot0) onButton(slot0, slot0.battleBtn, function () uv0:emit(ActivityMediator.BATTLE_OPERA) end, SFX_PANEL) onButton(slot0, slot0.getBtn, function () uv0:emit(ActivityMediator.ON_TASK_SUBMIT, uv0.taskVO) end, SFX_PANEL) onButton(slot0, slot0.buildBtn, function () uv0:emit(ActivityMediator.EVENT_GO_SCENE, SCENE.GETBOAT, { projectName = BuildShipScene.PROJECTS.LIGHT }) end, SFX_PANEL) end function slot0.OnUpdateFlush(slot0) slot1 = slot0.taskVO:getConfig("award_display")[1] updateDrop(slot0.awardTF, { type = slot1[1], id = slot1[2], count = slot1[3] }) onButton(slot0, slot0.awardTF, function () uv0:emit(BaseUI.ON_DROP, uv1) end, SFX_PANEL) if slot0.step then setText(slot0.step, slot0.taskIndex .. "/" .. #slot0.taskList) end slot3 = slot0.taskVO:getProgress() slot4 = slot0.taskVO:getConfig("target_num") setText(slot0.desc, slot0.taskVO:getConfig("desc")) setText(slot0.progress, slot3 .. "/" .. slot4) setSlider(slot0.slider, 0, slot4, slot3) setActive(slot0.battleBtn, slot0.taskVO:getTaskStatus() == 0) setActive(slot0.getBtn, slot5 == 1) setActive(slot0.gotBtn, slot5 == 2) end function slot0.OnDestroy(slot0) end return slot0