slot0 = class("DexiV3framePage", import(".TemplatePage.PtTemplatePage")) function slot0.OnFirstFlush(slot0) uv0.super.OnFirstFlush(slot0) setActive(slot0.displayBtn, false) setActive(slot0.awardTF, false) onButton(slot0, slot0.battleBtn, function () uv0:emit(ActivityMediator.EVENT_GO_SCENE, SCENE.TASK, { page = "activity" }) end, SFX_PANEL) slot0.step = slot0:findTF("AD/switcher/phase2/Image/step") slot0.progress = slot0:findTF("AD/switcher/phase2/Image/progress") slot0.switchBtn = slot0:findTF("AD/switch_btn") slot0.bar = slot0:findTF("AD/switcher/phase2/Image/barContent/bar") slot0.phases = { slot0:findTF("AD/switcher/phase1"), slot0:findTF("AD/switcher/phase2") } slot0.inPhase2 = false onToggle(slot0, slot0.switchBtn, function (slot0) if uv0.isSwitching then return end uv0.inPhase2 = slot0 uv0:Switch(slot0) end, SFX_PANEL) if pg.TimeMgr.GetInstance():inTime(slot0.activity:getConfig("config_client")) then triggerToggle(slot0.switchBtn, true) end end function slot0.Switch(slot0, slot1) slot0.isSwitching = true slot2 = GetOrAddComponent(slot0.phases[1], typeof(CanvasGroup)) slot0.phases[2]:SetAsLastSibling() setActive(slot0.phases[1]:Find("Image"), false) LeanTween.moveLocal(go(slot0.phases[1]), slot0.phases[2].localPosition, 0.4):setOnComplete(System.Action(function () setActive(uv0.phases[1]:Find("label"), true) end)) LeanTween.value(go(slot0.phases[1]), 0, 1, 0.4):setOnUpdate(System.Action_float(function (slot0) uv0.alpha = slot0 end)) setActive(slot0.phases[2]:Find("Image"), true) slot5 = GetOrAddComponent(slot0.phases[2], typeof(CanvasGroup)) LeanTween.value(go(slot0.phases[2]), 0, 1, 0.4):setOnUpdate(System.Action_float(function (slot0) uv0.alpha = slot0 end)) setActive(slot0.phases[2]:Find("label"), false) LeanTween.moveLocal(go(slot0.phases[2]), slot0.phases[1].localPosition, 0.4):setOnComplete(System.Action(function () uv0.isSwitching = nil uv0.phases[2] = uv0.phases[1] uv0.phases[1] = uv0.phases[2] end)) slot0:UpdateAwardGot() end function slot0.UpdateAwardGot(slot0) setActive(slot0:findTF("switcher/phase2/got", slot0.bg), not slot0.ptData:CanGetNextAward() and slot0.inPhase2) end function slot0.OnUpdateFlush(slot0) uv0.super.OnUpdateFlush(slot0) setActive(slot0.battleBtn, isActive(slot0.battleBtn) and pg.TimeMgr.GetInstance():inTime(slot0.activity:getConfig("config_client"))) slot0:UpdateAwardGot() slot4, slot5, slot6 = slot0.ptData:GetResProgress() setText(slot0.step, slot6 >= 1 and setColorStr(slot4, "#FFA76CFF") or slot4) setText(slot0.progress, "/" .. slot5) setFillAmount(slot0.bar, slot4 / slot5) end return slot0