slot0 = class("JiuJiuExpeditionCollectionMediator", import("...base.ContextMediator")) slot0.ON_GET = "JiuJiuExpeditionCollectionMediator:ON_GET" slot1 = 691 function slot0.register(slot0) if PLATFORM_CODE == PLATFORM_JP then slot0:bind(uv0.ON_GET, function (slot0, slot1) pg.m02:sendNotification(GAME.ACTIVITY_OPERATION, { cmd = 4, activity_id = uv0 }) end) end slot1, slot2, slot3, slot4 = JiuJiuExpeditionCollectionMediator.GetCollectionData() slot0.viewComponent:SetData(slot1, slot2, slot3, slot4) end function slot0.GetCollectionData() slot2 = pg.activity_event_adventure[1].boss_list slot3 = {} slot4 = getProxy(ActivityProxy):getActivityById(uv0) slot6 = slot4.data1_list slot7 = slot4:getConfig("config_data") if slot4.data1 == 0 then slot5 = #slot7 + 1 end for slot11 = 1, #slot7 do slot12 = pg.activity_event_chequer[slot7[slot11]].list_boss if slot11 < slot5 then for slot16 = 1, #slot12 do table.insert(slot3, slot12[slot16]) end elseif slot11 == slot5 and slot6 and #slot6 > 0 then for slot16 = 1, #slot6 do if bit.band(slot6[slot16], ActivityConst.EXPEDITION_TYPE_BOSS) ~= 0 and bit.band(slot17, ActivityConst.EXPEDITION_TYPE_GOT) ~= 0 then table.insert(slot3, bit.rshift(slot17, 4)) end end end end slot8 = 0 for slot12 = 1, #slot1.boss_list do for slot18 = 1, #slot1.boss_list[slot12] do if table.contains(slot3, slot13[slot18]) then slot14 = 0 + 1 end end if slot14 == #slot13 then slot8 = slot8 + 1 end end print("collection") print(slot4) print(slot4.data1) return slot2, slot3, slot8, slot4.data2_list[1] or slot8 end function slot0.listNotificationInterests(slot0) return { ActivityProxy.ACTIVITY_UPDATED } end function slot0.handleNotification(slot0, slot1) if slot1:getName() == ActivityProxy.ACTIVITY_UPDATED and slot1:getBody().id == uv0 then slot4, slot5, slot6, slot7 = JiuJiuExpeditionCollectionMediator.GetCollectionData() slot0.viewComponent:SetData(slot4, slot5, slot6, slot7) slot0.viewComponent:updateBooks() slot0.viewComponent:UpdateTip() slot0.viewComponent:OpenBook(slot7 + 1) end end return slot0