slot0 = class("ActivitySingleScene", import("..base.BaseUI")) slot0.EXIT = "exit" function slot0.preload(slot0, slot1) slot1() end function slot0.getUIName(slot0) return "ActivitySingleUI" end function slot0.init(slot0) slot0.shareData = ActivityShareData.New() slot0.pageContainer = slot0._tf pg.UIMgr.GetInstance():OverlayPanel(slot0._tf) end function slot0.didEnter(slot0) slot0:bind(uv0.EXIT, function (slot0) uv0:emit(uv1.ON_BACK) end) end function slot0.setPlayer(slot0, slot1) slot0.shareData:SetPlayer(slot1) end function slot0.setFlagShip(slot0, slot1) slot0.shareData:SetFlagShip(slot1) end function slot0.updateTaskLayers(slot0) if not slot0.activity then return end slot0:updateActivity(slot0.activity) end function slot0.selectActivity(slot0, slot1) slot0.activity = slot1 if slot1:getConfig("page_info").class_name and not slot1:isEnd() then slot0.actPage = import("view.activity.subPages." .. slot2.class_name).New(slot0.pageContainer, slot0.event, slot0.contextData) if slot0.actPage:UseSecondPage(slot1) then slot0.actPage:SetUIName(slot2.ui_name2) else slot0.actPage:SetUIName(slot2.ui_name) end slot0.actPage:SetShareData(slot0.shareData) slot0.actPage:Load() slot0.actPage:ActionInvoke("Flush", slot0.activity) slot0.actPage:ActionInvoke("ShowOrHide", true) end end function slot0.updateActivity(slot0, slot1) if ActivityConst.PageIdLink[slot1.id] then slot1 = getProxy(ActivityProxy):getActivityById(ActivityConst.PageIdLink[slot1.id]) end if slot1:isShow() and not slot1:isEnd() and slot0.activity and slot0.activity.id == slot1.id then slot0.activity = slot1 slot0.actPage:ActionInvoke("Flush", slot1) end end function slot0.onBackPressed(slot0) slot0.actPage:ActionInvoke("onBackPressed") slot0:emit(uv0.ON_BACK_PRESSED) end function slot0.willExit(slot0) slot0.shareData = nil if slot0.actPage then slot0.actPage:Destroy() end pg.UIMgr.GetInstance():UnOverlayPanel(slot0._tf) end return slot0