pg = pg or {} pg.world_SLGbuff_data = { { name = "戦闘損傷", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "艦船は激しい戦いで艤装を損傷している。雷装・対潜・航空・対空・回避・速力が60%ダウン。港で修理するか、指揮官指令の「再配置」を行うことで損傷を回復できる。", buff_maxfloor = 1, icon = "", buff_type = 0, delete_move = 0, id = 1, trap_lua = "", buff_attr = { "cannon", "torpedo", "antiaircraft", "antisub", "air", "dodge" }, percent = { 1, 1, 1, 1, 1, 1 }, buff_effect = { -6000, -6000, -6000, -6000, -6000, -6000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, { name = "ジャミング", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "艦隊はセイレーンによるジャミング攻撃を受けている。長距離移動(連続して移動を行うことが)できなくなる。", buff_maxfloor = 1, icon = "3070", buff_type = 0, delete_move = 0, id = 2, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [200] = { name = "士気低下Lv1", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "連戦の疲労により艦隊士気が低下している。火力・雷装・対潜・航空・対空・回避が10%ダウン。戦闘で勝利するか、指揮官オーダーの「艦隊整備」で士気を回復できる。", buff_maxfloor = 1, icon = "200", buff_type = 0, delete_move = 0, id = 200, trap_lua = "", buff_attr = { "cannon", "torpedo", "antiaircraft", "antisub", "air", "dodge" }, percent = { 1, 1, 1, 1, 1, 1 }, buff_effect = { -1000, -1000, -1000, -1000, -1000, -1000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [201] = { name = "士気低下Lv2", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "連戦の疲労により艦隊士気が低下している。火力・雷装・対潜・航空・対空・回避が30%ダウン。戦闘で勝利するか、指揮官オーダーの「艦隊整備」で士気を回復できる。", buff_maxfloor = 1, icon = "201", buff_type = 0, delete_move = 0, id = 201, trap_lua = "", buff_attr = { "cannon", "torpedo", "antiaircraft", "antisub", "air", "dodge" }, percent = { 1, 1, 1, 1, 1, 1 }, buff_effect = { -3000, -3000, -3000, -3000, -3000, -3000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [202] = { name = "士気低下Lv3", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "連戦の疲労により艦隊士気が低下している。火力・雷装・対潜・航空・対空・回避が60%ダウン。戦闘で勝利するか、指揮官オーダーの「艦隊整備」で士気を回復できる。", buff_maxfloor = 1, icon = "202", buff_type = 0, delete_move = 0, id = 202, trap_lua = "", buff_attr = { "cannon", "torpedo", "antiaircraft", "antisub", "air", "dodge" }, percent = { 1, 1, 1, 1, 1, 1 }, buff_effect = { -6000, -6000, -6000, -6000, -6000, -6000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [301] = { name = "異常:磁気異常", trap_type = 1, lua_id = 0, buff_fx = "xuehuaping01", delete_round = 5, desc = "電磁ジャミングによりナビゲーションシステムの表示に異常が生じている。表示異常がしばらく持続する。", buff_maxfloor = 1, icon = "3010", buff_type = 3, delete_move = 0, id = 301, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [302] = { name = "異常:渦巻海域", trap_type = 2, lua_id = 0, buff_fx = "", delete_round = 0, desc = "艦隊は渦に飲み込まれそうになっている。移動は一定の確率で失敗する。", buff_maxfloor = 1, icon = "3020", buff_type = 3, delete_move = 1, id = 302, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 30 }, delete_traptype = {} }, [303] = { name = "異常:燃焼海域", trap_type = 3, lua_id = 0, buff_fx = "SLG_huohit01", delete_round = 2, desc = "燃え盛る海が艤装にダメージを与えている。火災によるダメージが艦隊が行動する度に発生し、しばらく持続する。", buff_maxfloor = 3, icon = "3030", buff_type = 3, delete_move = 0, id = 303, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 1000 }, delete_traptype = { 6 } }, [304] = { name = "異常:電波撹乱", trap_type = 4, lua_id = 0, buff_fx = "SLG_hunluan", delete_round = 0, desc = "ナビゲーション機能がセイレーンの電波撹乱に影響され、艦隊を正しい方向に導けなくなっている。", buff_maxfloor = 1, icon = "3040", buff_type = 3, delete_move = 1, id = 304, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [305] = { name = "異常:移動低下", trap_type = 5, lua_id = 0, buff_fx = "SLG_dunzu", delete_round = 0, desc = "ナビゲーション機能がセイレーンの電波撹乱に影響され、艦隊の1回移動距離が大きく制限されてしまっている。", buff_maxfloor = 1, icon = "3050", buff_type = 3, delete_move = 2, id = 305, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 50, 1, 50 }, delete_traptype = {} }, [306] = { name = "異常:凍結", trap_type = 6, lua_id = 0, buff_fx = "SLG_hanqi", delete_round = 5, desc = "艦船の兵装の多くは凍結しており、通常時のパフォーマンスを発揮できなくなっている。この状態はしばらく持続する。", buff_maxfloor = 3, icon = "3060", buff_type = 3, delete_move = 2, id = 306, trap_lua = "", buff_attr = { "cannon", "torpedo" }, percent = { 1, 1 }, buff_effect = { -2000, -2000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = { 3 } }, [307] = { name = "異常:移動低下", trap_type = 5, lua_id = 0, buff_fx = "SLG_dunzu", delete_round = 999, desc = "ナビゲーション機能がセイレーンの電波撹乱に影響され、艦隊の1回移動距離が大きく制限されてしまっている。", buff_maxfloor = 1, icon = "3050", buff_type = 3, delete_move = 0, id = 307, trap_lua = "W2009", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 50, 2, 100 }, delete_traptype = {} }, [308] = { name = "異常:燃焼海域", trap_type = 3, lua_id = 0, buff_fx = "SLG_huohit01", delete_round = 1, desc = "燃え盛る海が艤装にダメージを与えている。火災によるダメージが艦隊が行動する度に発生し、しばらく持続する。", buff_maxfloor = 3, icon = "3030", buff_type = 3, delete_move = 0, id = 308, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 500 }, delete_traptype = { 6 } }, [309] = { name = "異常:電波撹乱", trap_type = 4, lua_id = 0, buff_fx = "SLG_hunluan", delete_round = 0, desc = "ナビゲーション機能がセイレーンの電波撹乱に影響され、艦隊を正しい方向に導けなくなっている。", buff_maxfloor = 1, icon = "3040", buff_type = 3, delete_move = 2, id = 309, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [310] = { name = "異常:移動低下", trap_type = 5, lua_id = 0, buff_fx = "SLG_dunzu", delete_round = 0, desc = "ナビゲーション機能がセイレーンの電波撹乱に影響され、艦隊の1回移動距離が大きく制限されてしまっている。", buff_maxfloor = 1, icon = "3050", buff_type = 3, delete_move = 5, id = 310, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 50, 1, 80 }, delete_traptype = {} }, [311] = { name = "異常:電波撹乱", trap_type = 4, lua_id = 0, buff_fx = "SLG_hunluan", delete_round = 0, desc = "ナビゲーション機能がセイレーンの電波撹乱に影響され、艦隊を正しい方向に導けなくなっている。", buff_maxfloor = 1, icon = "3040", buff_type = 3, delete_move = 2, id = 311, trap_lua = "WTrap311", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [312] = { name = "異常:移動低下", trap_type = 5, lua_id = 0, buff_fx = "SLG_dunzu", delete_round = 0, desc = "ナビゲーション機能がセイレーンの電波撹乱に影響され、艦隊の1回移動距離が大きく制限されてしまっている。", buff_maxfloor = 1, icon = "3050", buff_type = 3, delete_move = 2, id = 312, trap_lua = "W2009", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 50, 1, 50 }, delete_traptype = {} }, [313] = { name = "異常:磁気異常", trap_type = 1, lua_id = 0, buff_fx = "xuehuaping01", delete_round = 5, desc = "電磁ジャミングによりナビゲーションシステムの表示に異常が生じている。表示異常がしばらく持続する。", buff_maxfloor = 1, icon = "3010", buff_type = 3, delete_move = 0, id = 313, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [314] = { name = "異常:磁気異常・強", trap_type = 1, lua_id = 0, buff_fx = "xuehuaping01", delete_round = 10, desc = "電磁ジャミングによりナビゲーションシステムの表示に異常が生じている。表示異常がしばらく持続する。", buff_maxfloor = 1, icon = "3010", buff_type = 3, delete_move = 0, id = 314, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [315] = { name = "異常:燃焼海域", trap_type = 3, lua_id = 0, buff_fx = "SLG_huohit01", delete_round = 2, desc = "燃え盛る海が艤装にダメージを与えている。火災によるダメージが艦隊が行動する度に発生し、しばらく持続する。", buff_maxfloor = 3, icon = "3030", buff_type = 3, delete_move = 0, id = 315, trap_lua = "WTrap315", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 500 }, delete_traptype = { 1006 } }, [316] = { name = "異常:凍結", trap_type = 6, lua_id = 0, buff_fx = "SLG_hanqi", delete_round = 5, desc = "艦船の兵装の多くは凍結しており、通常時のパフォーマンスを発揮できなくなっている。この状態はしばらく持続する。", buff_maxfloor = 3, icon = "3060", buff_type = 3, delete_move = 0, id = 316, trap_lua = "", buff_attr = { "cannon", "torpedo" }, percent = { 1, 1 }, buff_effect = { -2000, -2000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = { 1003 } }, [317] = { name = "異常:渦巻海域", trap_type = 2, lua_id = 0, buff_fx = "", delete_round = 0, desc = "艦隊は渦に飲み込まれそうになっている。移動は一定の確率で失敗する。", buff_maxfloor = 1, icon = "3020", buff_type = 3, delete_move = 1, id = 317, trap_lua = "WTrap317", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 30 }, delete_traptype = {} }, [318] = { name = "異常:電波ねじれ", trap_type = 4, lua_id = 0, buff_fx = "SLG_hunluan", delete_round = 0, desc = "ナビゲーション機能がセイレーンの電波撹乱に影響され、艦隊を正しい方向に導けなくなっている。", buff_maxfloor = 1, icon = "3040", buff_type = 3, delete_move = 3, id = 318, trap_lua = "W2037", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [320] = { name = "異常:特殊燃焼", trap_type = 3, lua_id = 0, buff_fx = "SLG_huohit02", delete_round = 2, desc = "燃え盛る海が艤装にダメージを与えている。火災によるダメージが艦隊が行動する度に発生し、しばらく持続する。", buff_maxfloor = 3, icon = "3030", buff_type = 3, delete_move = 0, id = 320, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 800 }, delete_traptype = { 6 } }, [321] = { name = "異常:磁気異常", trap_type = 1, lua_id = 0, buff_fx = "xuehuaping01", delete_round = 5, desc = "電磁ジャミングによりナビゲーションシステムの表示に異常が生じている。表示異常がしばらく持続する。", buff_maxfloor = 1, icon = "3010", buff_type = 3, delete_move = 0, id = 321, trap_lua = "W2037", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [322] = { name = "異常:渦巻海域", trap_type = 2, lua_id = 0, buff_fx = "", delete_round = 0, desc = "艦隊は渦に飲み込まれそうになっている。移動は一定の確率で失敗する。", buff_maxfloor = 1, icon = "3020", buff_type = 3, delete_move = 1, id = 322, trap_lua = "W2037", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 30 }, delete_traptype = {} }, [323] = { name = "異常:燃焼海域", trap_type = 3, lua_id = 0, buff_fx = "SLG_huohit01", delete_round = 2, desc = "燃え盛る海が艤装にダメージを与えている。火災によるダメージが艦隊が行動する度に発生し、しばらく持続する。", buff_maxfloor = 2, icon = "3030", buff_type = 3, delete_move = 0, id = 323, trap_lua = "W2037", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 500 }, delete_traptype = { 1016 } }, [324] = { name = "異常:電波撹乱", trap_type = 4, lua_id = 0, buff_fx = "SLG_hunluan", delete_round = 0, desc = "ナビゲーション機能がセイレーンの電波撹乱に影響され、艦隊を正しい方向に導けなくなっている。", buff_maxfloor = 1, icon = "3040", buff_type = 3, delete_move = 1, id = 324, trap_lua = "W2037", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [325] = { name = "異常:移動低下", trap_type = 5, lua_id = 0, buff_fx = "SLG_dunzu", delete_round = 0, desc = "ナビゲーション機能がセイレーンの電波撹乱に影響され、艦隊の1回移動距離が大きく制限されてしまっている。", buff_maxfloor = 1, icon = "3050", buff_type = 3, delete_move = 3, id = 325, trap_lua = "W2037", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = { 50, 1, 50 }, delete_traptype = {} }, [326] = { name = "異常:凍結", trap_type = 6, lua_id = 0, buff_fx = "SLG_hanqi", delete_round = 5, desc = "艦船の兵装の多くは凍結しており、通常時のパフォーマンスを発揮できなくなっている。この状態はしばらく持続する。", buff_maxfloor = 2, icon = "3060", buff_type = 3, delete_move = 0, id = 326, trap_lua = "W2037", buff_attr = { "cannon", "torpedo" }, percent = { 1, 1 }, buff_effect = { -2000, -2000 }, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = { 1013 } }, [401] = { name = "適応調整・攻撃", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "セイレーンの強化モジュールを解析し、その情報に基づいて味方の艤装の調整を行った。戦闘時、敵の攻撃力に影響する", buff_maxfloor = 999, icon = "4010", buff_type = 4, delete_move = 0, id = 401, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 1, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [402] = { name = "適応調整・耐久", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "セイレーンの強化モジュールを解析し、その情報に基づいて味方の艤装の調整を行った。戦闘時、敵の耐久に影響する", buff_maxfloor = 999, icon = "4020", buff_type = 4, delete_move = 0, id = 402, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 1, 0 }, trap_parameter = {}, delete_traptype = {} }, [403] = { name = "適応調整・回復", trap_type = 0, lua_id = 0, buff_fx = "", delete_round = 0, desc = "セイレーンの強化モジュールを解析し、その情報に基づいて味方の艤装の調整を行った。戦闘時、味方の回復量に影響する", buff_maxfloor = 999, icon = "4030", buff_type = 4, delete_move = 0, id = 403, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 1 }, trap_parameter = {}, delete_traptype = {} }, [1010] = { name = "砲撃強化", trap_type = 0, lua_id = 70100, buff_fx = "", delete_round = 0, desc = "敵旗艦の火力ステータスが50%アップ", buff_maxfloor = 1, icon = "1010", buff_type = 2, delete_move = 0, id = 1010, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1020] = { name = "雷撃強化", trap_type = 0, lua_id = 70200, buff_fx = "", delete_round = 0, desc = "敵旗艦の雷装ステータスが50%アップ", buff_maxfloor = 1, icon = "1020", buff_type = 2, delete_move = 0, id = 1020, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1030] = { name = "対空強化", trap_type = 0, lua_id = 70300, buff_fx = "", delete_round = 0, desc = "敵旗艦の対空ステータスが50%アップ", buff_maxfloor = 1, icon = "1030", buff_type = 2, delete_move = 0, id = 1030, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1040] = { name = "航空強化", trap_type = 0, lua_id = 70400, buff_fx = "", delete_round = 0, desc = "敵旗艦の航空テータスが50%アップ", buff_maxfloor = 1, icon = "1040", buff_type = 2, delete_move = 0, id = 1040, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1050] = { name = "装填強化", trap_type = 0, lua_id = 70500, buff_fx = "", delete_round = 0, desc = "敵旗艦の装填ステータスが50%アップ", buff_maxfloor = 1, icon = "1050", buff_type = 2, delete_move = 0, id = 1050, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1060] = { name = "速力強化", trap_type = 0, lua_id = 70900, buff_fx = "", delete_round = 0, desc = "敵旗艦の速力ステータスが30%アップ", buff_maxfloor = 1, icon = "1060", buff_type = 2, delete_move = 0, id = 1060, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1110] = { name = "砲撃耐性", trap_type = 0, lua_id = 71000, buff_fx = "", delete_round = 0, desc = "敵旗艦が受ける砲撃ダメージを50%軽減する", buff_maxfloor = 1, icon = "1110", buff_type = 2, delete_move = 0, id = 1110, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1120] = { name = "雷撃耐性", trap_type = 0, lua_id = 71100, buff_fx = "", delete_round = 0, desc = "敵旗艦が受ける雷撃ダメージを50%軽減する", buff_maxfloor = 1, icon = "1120", buff_type = 2, delete_move = 0, id = 1120, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1130] = { name = "航空耐性", trap_type = 0, lua_id = 71200, buff_fx = "", delete_round = 0, desc = "敵旗艦が受ける航空攻撃ダメージを50%軽減する", buff_maxfloor = 1, icon = "1130", buff_type = 2, delete_move = 0, id = 1130, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1210] = { name = "砲撃弱点Lv1", trap_type = 0, lua_id = 71050, buff_fx = "", delete_round = 0, desc = "敵旗艦が受ける砲撃ダメージが30%増加する", buff_maxfloor = 1, icon = "1210", buff_type = 2, delete_move = 0, id = 1210, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1220] = { name = "砲撃弱点Lv2", trap_type = 0, lua_id = 71150, buff_fx = "", delete_round = 0, desc = "敵旗艦が受ける砲撃ダメージが50%増加する", buff_maxfloor = 1, icon = "1210", buff_type = 2, delete_move = 0, id = 1220, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1230] = { name = "砲撃弱点Lv3", trap_type = 0, lua_id = 71250, buff_fx = "", delete_round = 0, desc = "敵旗艦が受ける砲撃ダメージが100%増加する", buff_maxfloor = 1, icon = "1210", buff_type = 2, delete_move = 0, id = 1230, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1240] = { name = "雷撃弱点Lv1", trap_type = 0, lua_id = 71350, buff_fx = "", delete_round = 0, desc = "敵旗艦が受ける雷撃ダメージが45%増加する", buff_maxfloor = 1, icon = "1220", buff_type = 2, delete_move = 0, id = 1240, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1250] = { name = "雷撃弱点Lv2", trap_type = 0, lua_id = 71450, buff_fx = "", delete_round = 0, desc = "敵旗艦が受ける雷撃ダメージが75%増加する", buff_maxfloor = 1, icon = "1220", buff_type = 2, delete_move = 0, id = 1250, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1260] = { name = "雷撃弱点Lv3", trap_type = 0, lua_id = 71550, buff_fx = "", delete_round = 0, desc = "敵旗艦が受ける雷撃ダメージが150%増加する", buff_maxfloor = 1, icon = "1220", buff_type = 2, delete_move = 0, id = 1260, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1270] = { name = "航空弱点Lv1", trap_type = 0, lua_id = 71650, buff_fx = "", delete_round = 0, desc = "敵旗艦が受ける航空攻撃ダメージが45%増加する", buff_maxfloor = 1, icon = "1230", buff_type = 2, delete_move = 0, id = 1270, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1280] = { name = "航空弱点Lv2", trap_type = 0, lua_id = 71750, buff_fx = "", delete_round = 0, desc = "敵旗艦が受ける航空攻撃ダメージが75%増加する", buff_maxfloor = 1, icon = "1230", buff_type = 2, delete_move = 0, id = 1280, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1290] = { name = "航空弱点Lv3", trap_type = 0, lua_id = 71850, buff_fx = "", delete_round = 0, desc = "敵旗艦が受ける航空攻撃ダメージが150%増加する", buff_maxfloor = 1, icon = "1230", buff_type = 2, delete_move = 0, id = 1290, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1300] = { name = "ハンタープロトコル", trap_type = 0, lua_id = 72000, buff_fx = "", delete_round = 0, desc = "敵旗艦が与えるダメージが30%増加する", buff_maxfloor = 1, icon = "1300", buff_type = 2, delete_move = 0, id = 1300, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1310] = { name = "前衛狙い", trap_type = 0, lua_id = 72100, buff_fx = "", delete_round = 0, desc = "敵旗艦が前衛艦隊与えるダメージが50%増加する", buff_maxfloor = 1, icon = "1310", buff_type = 2, delete_move = 0, id = 1310, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1320] = { name = "主力狙い", trap_type = 0, lua_id = 72200, buff_fx = "", delete_round = 0, desc = "敵旗艦が主力艦隊与えるダメージが50%増加する", buff_maxfloor = 1, icon = "1320", buff_type = 2, delete_move = 0, id = 1320, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1410] = { name = "広域撃滅兵器", trap_type = 0, lua_id = 73000, buff_fx = "", delete_round = 0, desc = "敵旗艦登場後、10秒毎に全ての味方艦隊に耐久の最大値の5%分のダメージを与える", buff_maxfloor = 1, icon = "1410", buff_type = 2, delete_move = 0, id = 1410, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1420] = { name = "万能強化モジュール", trap_type = 0, lua_id = 73100, buff_fx = "", delete_round = 0, desc = "敵旗艦登場後、10秒毎に自身のステータスが10%アップする(最大5回まで加算可能)", buff_maxfloor = 1, icon = "1420", buff_type = 2, delete_move = 0, id = 1420, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1430] = { name = "シールド:耐久強化", trap_type = 0, lua_id = 73200, buff_fx = "", delete_round = 0, desc = "敵旗艦は20秒毎、自分の耐久の最大値の20%分までダメーを吸収するシールドを生成する。このシールドは5秒間持続する", buff_maxfloor = 1, icon = "1430", buff_type = 2, delete_move = 0, id = 1430, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1440] = { name = "シールド:対直撃防御", trap_type = 0, lua_id = 73300, buff_fx = "", delete_round = 0, desc = "敵旗艦は20秒毎、自分への攻撃のクリティカル率を100%下げるシールドを生成する。このシールドは10秒間持続する", buff_maxfloor = 1, icon = "1440", buff_type = 2, delete_move = 0, id = 1440, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1450] = { name = "シールド:偏向クラフティング", trap_type = 0, lua_id = 73400, buff_fx = "", delete_round = 0, desc = "敵旗艦は20秒毎、15回まで自分への攻撃のダメージを1にするシールドを生成する。このシールドは10秒間持続する", buff_maxfloor = 1, icon = "1450", buff_type = 2, delete_move = 0, id = 1450, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1460] = { name = "結晶衝撃弾", trap_type = 0, lua_id = 73500, buff_fx = "", delete_round = 0, desc = "敵旗艦の耐久が最大値の30%を下回った場合に一度だけ、戦闘終了時まで火力・雷装が100%アップ", buff_maxfloor = 1, icon = "1460", buff_type = 2, delete_move = 0, id = 1460, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1470] = { name = "ナノ材質装甲", trap_type = 0, lua_id = 73600, buff_fx = "", delete_round = 0, desc = "敵旗艦の耐久が最大値の30%を下回った場合、下記の効果を得る【自分が砲撃を受ける場合、50%でそのダメージを1にする】", buff_maxfloor = 1, icon = "1470", buff_type = 2, delete_move = 0, id = 1470, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1480] = { name = "可塑修理装置", trap_type = 0, lua_id = 73700, buff_fx = "", delete_round = 0, desc = "敵旗艦の耐久が最大値の30%を下回った場合に一度だけ発動。15秒間、3秒毎に自分の耐久を最大値の5%回復する", buff_maxfloor = 1, icon = "1480", buff_type = 2, delete_move = 0, id = 1480, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1490] = { name = "スーパーキャビテーションシールド", trap_type = 0, lua_id = 73800, buff_fx = "", delete_round = 0, desc = "敵旗艦の耐久が最大値の30%を下回った場合に一度だけ発動、砲弾を無効化するシールドを1枚生成する", buff_maxfloor = 1, icon = "1490", buff_type = 2, delete_move = 0, id = 1490, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1500] = { name = "回復反転", trap_type = 0, lua_id = 73900, buff_fx = "", delete_round = 0, desc = "敵旗艦が戦場に存在する限り、味方の回復効果がダメージを与える効果になる", buff_maxfloor = 1, icon = "1500", buff_type = 2, delete_move = 0, id = 1500, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1510] = { name = "回復吸収", trap_type = 0, lua_id = 74000, buff_fx = "", delete_round = 0, desc = "敵旗艦が戦場に存在する限り、味方の回復効果の回復対象は敵旗艦になる", buff_maxfloor = 1, icon = "1510", buff_type = 2, delete_move = 0, id = 1510, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1520] = { name = "照準奪取", trap_type = 0, lua_id = 74100, buff_fx = "", delete_round = 0, desc = "敵旗艦が戦場に存在する限り、味方艦隊がクリティカルする度に、D秒間、艦隊全員のクリティカル率がA%ダウン・敵旗艦のクリティカル率がB%アップ(最大C回まで加算可能)", buff_maxfloor = 1, icon = "1520", buff_type = 2, delete_move = 0, id = 1520, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1530] = { name = "防御貫通", trap_type = 0, lua_id = 74200, buff_fx = "", delete_round = 0, desc = "敵旗艦が味方艦船に5回ダメージを与えた場合、次に味方艦船に与えるダメージが300%になる", buff_maxfloor = 1, icon = "1530", buff_type = 2, delete_move = 0, id = 1530, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1540] = { name = "遅滞攻撃", trap_type = 0, lua_id = 74300, buff_fx = "", delete_round = 0, desc = "敵旗艦が味方艦船に5回ダメージを与えた場合、次に味方艦船に与える際、8秒間その艦船の速力を70%ダウンさせる", buff_maxfloor = 1, icon = "1540", buff_type = 2, delete_move = 0, id = 1540, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1550] = { name = "攻撃強化", trap_type = 0, lua_id = 74400, buff_fx = "", delete_round = 0, desc = "敵旗艦が味方艦船にダメージを与える度に、そのダメージが10アップする", buff_maxfloor = 1, icon = "1550", buff_type = 2, delete_move = 0, id = 1550, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, [1560] = { name = "命中強化", trap_type = 0, lua_id = 70600, buff_fx = "", delete_round = 0, desc = "敵旗艦の命中率が大幅上昇する", buff_maxfloor = 1, icon = "1560", buff_type = 2, delete_move = 0, id = 1560, trap_lua = "", buff_attr = {}, percent = {}, buff_effect = {}, buff_map_attr = { 0, 0, 0 }, trap_parameter = {}, delete_traptype = {} }, all = { 1, 2, 200, 201, 202, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 320, 321, 322, 323, 324, 325, 326, 401, 402, 403, 1010, 1020, 1030, 1040, 1050, 1060, 1110, 1120, 1130, 1210, 1220, 1230, 1240, 1250, 1260, 1270, 1280, 1290, 1300, 1310, 1320, 1410, 1420, 1430, 1440, 1450, 1460, 1470, 1480, 1490, 1500, 1510, 1520, 1530, 1540, 1550, 1560 } }