pg = pg or {} pg.weapon_property_99 = {} function () uv0.weapon_property_99[59130] = { id = 59130, reload_max = 128, damage = 55, base = 59120 } uv0.weapon_property_99[59131] = { id = 59131, reload_max = 128, damage = 57, base = 59120 } uv0.weapon_property_99[59132] = { id = 59132, reload_max = 128, damage = 61, base = 59120 } uv0.weapon_property_99[59133] = { id = 59133, reload_max = 128, damage = 65, base = 59120 } uv0.weapon_property_99[59140] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x MG151 20mm機関砲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 59140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 146, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_99[59141] = { id = 59141, reload_max = 144, damage = 33, base = 59140 } uv0.weapon_property_99[59142] = { id = 59142, reload_max = 142, damage = 36, base = 59140 } uv0.weapon_property_99[59143] = { id = 59143, reload_max = 139, damage = 39, base = 59140 } uv0.weapon_property_99[59144] = { id = 59144, reload_max = 137, damage = 42, base = 59140 } uv0.weapon_property_99[59145] = { id = 59145, reload_max = 135, damage = 45, base = 59140 } uv0.weapon_property_99[59146] = { id = 59146, reload_max = 133, damage = 48, base = 59140 } uv0.weapon_property_99[59147] = { id = 59147, reload_max = 129, damage = 51, base = 59140 } uv0.weapon_property_99[59148] = { id = 59148, reload_max = 127, damage = 54, base = 59140 } uv0.weapon_property_99[59149] = { id = 59149, reload_max = 125, damage = 57, base = 59140 } uv0.weapon_property_99[59150] = { id = 59150, reload_max = 123, damage = 60, base = 59140 } uv0.weapon_property_99[59151] = { id = 59151, reload_max = 123, damage = 62, base = 59140 } uv0.weapon_property_99[59152] = { id = 59152, reload_max = 123, damage = 66, base = 59140 } uv0.weapon_property_99[59153] = { id = 59153, reload_max = 123, damage = 71, base = 59140 } uv0.weapon_property_99[59200] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x MG131 13mm機関砲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 59200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 98, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_99[59201] = { id = 59201, reload_max = 95, damage = 13, base = 59200 } uv0.weapon_property_99[59202] = { id = 59202, reload_max = 93, damage = 14, base = 59200 } uv0.weapon_property_99[59203] = { id = 59203, reload_max = 92, damage = 16, base = 59200 } uv0.weapon_property_99[59204] = { id = 59204, reload_max = 90, damage = 17, base = 59200 } uv0.weapon_property_99[59205] = { id = 59205, reload_max = 88, damage = 18, base = 59200 } uv0.weapon_property_99[59206] = { id = 59206, reload_max = 86, damage = 20, base = 59200 } uv0.weapon_property_99[59207] = { id = 59207, reload_max = 85, damage = 22, base = 59200 } uv0.weapon_property_99[59208] = { id = 59208, reload_max = 83, damage = 24, base = 59200 } uv0.weapon_property_99[59209] = { id = 59209, reload_max = 81, damage = 26, base = 59200 } uv0.weapon_property_99[59210] = { id = 59210, reload_max = 79, damage = 28, base = 59200 } uv0.weapon_property_99[59211] = { id = 59211, reload_max = 79, damage = 29, base = 59200 } uv0.weapon_property_99[59212] = { id = 59212, reload_max = 79, damage = 31, base = 59200 } uv0.weapon_property_99[59213] = { id = 59213, reload_max = 79, damage = 33, base = 59200 } uv0.weapon_property_99[59220] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x MG131 13mm機関砲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 59220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 93, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_99[59221] = { id = 59221, reload_max = 91, damage = 13, base = 59220 } uv0.weapon_property_99[59222] = { id = 59222, reload_max = 89, damage = 14, base = 59220 } uv0.weapon_property_99[59223] = { id = 59223, reload_max = 88, damage = 16, base = 59220 } uv0.weapon_property_99[59224] = { id = 59224, reload_max = 86, damage = 17, base = 59220 } uv0.weapon_property_99[59225] = { id = 59225, reload_max = 84, damage = 18, base = 59220 } uv0.weapon_property_99[59226] = { id = 59226, reload_max = 82, damage = 20, base = 59220 } uv0.weapon_property_99[59227] = { id = 59227, reload_max = 81, damage = 22, base = 59220 } uv0.weapon_property_99[59228] = { id = 59228, reload_max = 79, damage = 24, base = 59220 } uv0.weapon_property_99[59229] = { id = 59229, reload_max = 77, damage = 26, base = 59220 } uv0.weapon_property_99[59230] = { id = 59230, reload_max = 75, damage = 28, base = 59220 } uv0.weapon_property_99[59231] = { id = 59231, reload_max = 75, damage = 29, base = 59220 } uv0.weapon_property_99[59232] = { id = 59232, reload_max = 75, damage = 31, base = 59220 } uv0.weapon_property_99[59233] = { id = 59233, reload_max = 75, damage = 33, base = 59220 } uv0.weapon_property_99[59240] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x MG131 13mm機関砲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 59240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 88, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_99[59241] = { id = 59241, reload_max = 87, damage = 15, base = 59240 } uv0.weapon_property_99[59242] = { id = 59242, reload_max = 85, damage = 17, base = 59240 } uv0.weapon_property_99[59243] = { id = 59243, reload_max = 83, damage = 19, base = 59240 } uv0.weapon_property_99[59244] = { id = 59244, reload_max = 82, damage = 20, base = 59240 } uv0.weapon_property_99[59245] = { id = 59245, reload_max = 81, damage = 22, base = 59240 } uv0.weapon_property_99[59246] = { id = 59246, reload_max = 79, damage = 24, base = 59240 } uv0.weapon_property_99[59247] = { id = 59247, reload_max = 76, damage = 26, base = 59240 } uv0.weapon_property_99[59248] = { id = 59248, reload_max = 75, damage = 28, base = 59240 } uv0.weapon_property_99[59249] = { id = 59249, reload_max = 74, damage = 30, base = 59240 } uv0.weapon_property_99[59250] = { id = 59250, reload_max = 72, damage = 32, base = 59240 } uv0.weapon_property_99[59251] = { id = 59251, reload_max = 72, damage = 33, base = 59240 } uv0.weapon_property_99[59252] = { id = 59252, reload_max = 72, damage = 35, base = 59240 } uv0.weapon_property_99[59253] = { id = 59253, reload_max = 72, damage = 38, base = 59240 } uv0.weapon_property_99[59300] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 7.92mm MG機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 15, corrected = 100, min_range = 0, id = 59300, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 76, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_99[59301] = { id = 59301, reload_max = 75, damage = 16, base = 59300 } uv0.weapon_property_99[59302] = { id = 59302, reload_max = 74, damage = 17, base = 59300 } end()